KevinF said:It's got a nice feel to it, and lot of flavor. But honestly its over powered.
At leas the level 1 powers are over powered compared to all other classes.
For example, you have a level 1 daily power that stuns an opponent and knocks it prone, and If I recall correctly did some damage as well.
No other class has a power that stuns an opponnent until level 10. Daze would have been a better choice.
No but the rogue gets blinding barrage which is probably worse than being stunned and its an burst effect which works on multiple targets. so yeah...

KevinF said:You have another power that allows an attack against an enemy, grants yourself and an ally bonuses to attack, bonuses to defense, and temporary hit points for the ally...and that's a level 1 encounter power if I recall correctly.
See guarding attack and warlord's favor from the warlord especially when coupled with their respective "presences". Adding a bonus to ac equal to 1+ cha modifier or attack rolls equal to +1 your intelligence modifier. Also bear in mind they both do 2[w]+ str damage.
See also sacred flame which is an "at-will power" for the cleric, which is a ranged attack not a melee one and it deals 1d6 + wisdom mod and it grants temporary hit points or a saving throw.
I think its safe to say a 1[w] + dex modifier melee attack and a simple +1 to attack and defenses with temporary hp is either on par or underpowered compared to the potential you can dish out with either of those powers.
The only thing I can somewhat concede is maybe the bonus to attack and defenses shouldn't affect the bard as well.
KevinF said:Your concept and flavor are great, but I think you need to review the powers and bring them into balance with other leaders.
With all due respect, I think you need to read the other leader's powers a little more before you call out "overpowered".