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[MENTION=84774]surfarcher[/MENTION]
Now that's the kind of post that I was waiting for
I didn't get much out of Charles Ryan's PDF except the idea of turning points and increasing DCs (which I'm not convinced improves anything beyond changing the math). That said, he is right on about turning points, just the idea merits more than a few sentences! Well, in it goes to my big list.
But you rpg.net thread is really interesting! I can tell you've put a great deal of though into SCs, but what about your in-play experience. I'm only halfway thru the thread so I'll respond more when I've finished the whole thing.
I haven't seen those player side speed tips like you suggest making much impact on "grind" in play, have you?
Now that's the kind of post that I was waiting for

Great points, and you helped me remember I want to address the "one size doesn't fit all" point. But can you explain what you mean by a "tracking and accounting mechanic" and how the article would be helpful for DMs?The items you've listed for SCs are good. I'd also add these:
- The pros and cons of hidden and announced SCs
- Thought processes for designing SCs
- SCs as a "tracking and accounting" mechanic
- SCs: More than just skills!
I didn't get much out of Charles Ryan's PDF except the idea of turning points and increasing DCs (which I'm not convinced improves anything beyond changing the math). That said, he is right on about turning points, just the idea merits more than a few sentences! Well, in it goes to my big list.
But you rpg.net thread is really interesting! I can tell you've put a great deal of though into SCs, but what about your in-play experience. I'm only halfway thru the thread so I'll respond more when I've finished the whole thing.
I'd love to get Stalker0 share his latest thoughts on "grind"; I appreciate how his thinking continues to evolve and doesn't remain fixated on one way. I'll drop by that thread and PM him...surfarcher said:As for "grind" I'd add:
- When is grind an issue?
- The elements of grind
- For the DM side I'd lift stalker0's anti-grind system piecemeal
- For the player's side have a peek at two of my campaign wiki Combat Notes and Rewards System
I haven't seen those player side speed tips like you suggest making much impact on "grind" in play, have you?
That rpg.net post is metal! And I appreciate your succinct organized post, makes it much easier for me.surfarcher said:Just my thoughts.
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