Asmor said:
I kind of feel like someone's who knows he's getting a new car, or moving, so he lets the car/house go. What's the point in fixing it?
Anyone else feel this way?
Not at all. I have no plans of switching as of this time as I have very little faith in the current WOTC in house design/development team to create a game that I want to run. Very little of WOTC's 3.x supplements have resonated with me or get used in the games that I run. More importantly, I have had negative reactions to TOB:Bo9S, MM V, Star Wars: Saga edition, Mearl's Iron Heroes (as opposed to his Book of Iron Might) as well as both the 4e previews and what has been revealed to date about the current design team's philosophy.
On the otherhand, I can get a game more to my liking by house ruling the current edition using Unearthed Arcana, third party material and my own ingenuity. A not complete list
Races
-environmental races (UA)
-half ogre (Savage Species)
Revised Classes
-cleric
-druid
-sorcerer
Class Variants:
- various from Unearthed Arcana (i.e., Barbarian hunter, Battle Sorcerer, cloistered cleric, Fighter Thug, Monk Fighting Styles, Martial Rogue*, Urban Ranger, Wilderness Rogue)
- Druid Shapechange* (PHB2):
- Spellless Paladin (Complete Champion)
- Spellless Ranger (Complete Champion)
- Paladin bard spell progression
- Ranger bard spell progression
- Ollave (a house variant for druid based on cloistered cleric)
- Swashbuckler (a house variant of the UA martial rogue)
- urban barbarian (house)
* default
Variant Class abilities:
- Favored Environment (UA)
- Specialist Wizard Abilities (UA)**
** mandatory for specialist wizards
New Classes:
-Knight (an OA Samurai variant from Hong's website)
-Psychic (Green Ronin's Psychic's Handbook)
-Martial Artist (Beyond Monks)
-Shaman (Green Ronin's Shaman's Handbook)
-Witch (Green Ronin's Witch's Handbook)
Feats:
-Combat Style Feats (Complete Warrior)
-Divine Feats (Complete Warrior and Complete Divine)
-Brawl, Combat MA, Defensive MA feat chains (d20 Modern) replacing standard unarmed feats
Skills
- City and wilderness skill substitution (Cityscape enhancement)
-expanded skills (Complete Adventurer)
-expanded wilderness skills (Masters of the Wild, Races of the Wild)
Combat
-class based defense
- Firing into a crowd (DMG)
-Maneuvers (Book of Iron Might)
- a mass damage threshold (UA)
-Effects/fatigue from hit point loss (Scrollworks)
-Death and Dying (UA)
Saving Throws
-Medium Saving throw
Magic
Alternate Systems
-Elements of Magic: Revised
-Elements of Magic: Mythic Earth
-Spell Points w/vitalzing (UA)
-Spontaneous Divine casting (UA)
-Revised Cleric domain spell lists incorporating spells from various books.
Psionics: Psychic's Handbook
Magic Item Creation
-Artificer's Handbook (Mystic Eye Games)
- Forge Ring variant (Sean K. Reynolds)
-Recharging Magic Items (Sean K. Reynolds)
Misc
Fewer Absolutes (Sean K. Reynolds)
Action Points (UA)
Experience
-Slower Advancement (DMG)
Poison
-Continuing damage (Sean K. Reynolds)
-Poison as Spell Descriptor (Sean K. Reynolds)
Training (DMG)
Weapon Groups (UA)
- new groups include ranger weapons and barbarian tribal/clan weapons,