4th edition-induced wonky-rules apathy


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I kind of feel like someone's who knows he's getting a new car, or moving, so he lets the car/house go. What's the point in fixing it?

Anyone else feel this way?
Nope! I've always been active in tinkering with rules systems, and now that 3.5 is pretty well set in stone, I'm happier than before, because I can now play around with major systems like spells without having to worry about Wizards putting out some new supplement to obviate my work. I have zero interest in going ahead to 4E, so I'm perfectly happy playing around with 3.5.

Hmm. I'm house ruling *more* now, and based on information I've got about 4e.
Yeah, I've borrowed a couple things too, but there hasn't been a lot I've seen that's worth it.
 

I was actually working on a system to rework Psionics into something that could replace the core magic system (inspired by the point-based magic alternative in Unearthed Arcana). Since then, I've put that project aside in anticipation of 4e. Instead, I'll probably just mine XPH for inspiration on new spells/powers for 4e.
 

Last night our party was trying to stop a swarm of ghost lions from overrunning a town. My ranger heroically stood in their path along with his friends.

Then I had to make 14 Will saves to avoid being frightened. I spent the next 5 rounds fleeing at top speed on my horse, and then 5 rounds after that riding back. The combat lasted only 6 rounds.
 

When 3E first came out, I added some things for my homebrew to make it more unique. Now I'm looking forward to getting back to basics. Both myself and the DM of the game I play in have recently been insisting on core rules only with only a couple fundamental house rules. I'm looking forward to a reboot. Actually, I'm looking forward to an M&M game. 4E will no longer be so new once I decide to run it.
 

A lot of the 4e discussion has got me thinking more and more about the rules / house rules i use (especially since i house rule, and the games i play in are RAW)

but since i don't think 3e is particularly broken (i house rule for a low magic / dark ages feel that 4e is not going to fix btw) the fact i'm working more on campaign ideas rather than rules is just due to the fact that i'm halfway through my campaign now so i'm not likely to make any major rule tweaks / changes until the next campaign, by which time i hope to have a better idea of whats in 4e, and so decide wether to use that as a base or stick to 3e
 

Asmor said:
I kind of feel like someone's who knows he's getting a new car, or moving, so he lets the car/house go. What's the point in fixing it?

Anyone else feel this way?


Because if the new car you see in your future is a shiny new Yugo, or the "new" house is a brand new storage shed, and you're living in a 2000 sq. ft. 2/3, you might want to rethink the whole "this isn't worth fixing" angle.

And yes, I'm comparing not-D&D with crappy eastern european cars and living in a shack. That's how much it appeals to me.

 

thedungeondelver said:

Because if the new car you see in your future is a shiny new Yugo, or the "new" house is a brand new storage shed, and you're living in a 2000 sq. ft. 2/3, you might want to rethink the whole "this isn't worth fixing" angle.

And yes, I'm comparing not-D&D with crappy eastern european cars and living in a shack. That's how much it appeals to me.

Funny, I was going to reverse the metaphor and say with the advent of 4e, I'm moving *up* from a Yugo/Storage Shed into a midsize sedan with good fuel economy / a nice 2 bedroom, 1 1/2 bath condo near the woods. Sure, it's not my dream, but it's better than the stuff I had before it.

-TRRW
 

Come now, guys, this isn't a thread about whether you like 4th edition or not. thedungeondelver, while I respect your opinion, it's not adding much to the discussion. Of course this wouldn't be an issue for anyone not planning on switching, that's a given.
 

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