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4th edition: Not happy with the new direction.


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Oh, and with respect to "classless" D&D, I think we've got to the point where it might be possible to go "classless" and still have a kindasorta balanced game. It's really the next step after multiclassing feats and hybrids: a "classless" class that could potentially take any power from any class. In practice, it might be limited to a small pool of classes which could be expanded by feats, or MAD might be a natural limiter.
 

I remember playing 3.5 a few times, everyone rolled 20s to resolve everything , it was all the same!

Not quite. Casters only rolled to hit some of the time, other times they auto-hit and then whatever they hit probably saved it off.

Personally, I prefer the 4e method. It just seems more logical.

Brad
 




Read above.

So, what qualifies as different, then? Or are all editions of D&D the same, because they all involve taking turns, saying what your character does and then rolling some dice sometimes?

If you just want to complain about everything being the same, and don't really care to go into it beyond that, I don't see why a thread is necessary at all. If, on the other hand, you would care to explain why you think things are so similar, why it bothers you, and what might be better for you, we might actually have something to discuss.
 

So, I mean, we get that you don't like 4e, or Essentials, or whatever.

I think you're shooting your own credibility with the "or whatever". Based on that, it doesn't look like you get what he wants at all.
 

There are games which are classless. Some of them even work very very well. 4E just isn't one of them; actually, I don't believe any edition of D&D I've played has been.

I'm not sure that I understand the OP.
 


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