Uber Dungeon
First Post
Hay everyone, I just got my friend, a stubborn 3.5 player to join my 4e game. He always plays a wizard and the only way he'd play was if I allowed some wizard tweaking. So heres what we came up with.
I made metamagic feats into category (using 3.5 Players Hand Book And various metamagics from around as an example)
- The meta magic feats are being applied to any spell that the wizard is able to cast.
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Week or mildly noticeable metamagic feats can be used as: "At-Will" (such as; Enlarge Spell, Extend Spell, Heighten Spell, silent Spell and still Spell)
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noticeable metamagic feats can be used as: "Encounter" (such as; Empower Spell, Maximize Spell, quicken Spell, Or 2 At-Will metamagic used together (Note: two At-Will metamagic feats used in this fashion can not be used again in that combat as though they wore used encounter powers)
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Awesome powerful metamagic feats work as: "daily" (such as: Twin Spell, Chain Magic, Widen Spell) or 2 Encounters metamagic combined or 4 At-will metamagic combined, noting that 2 encounters or 4 At-Will used like this will be gone for the day as though they wore all used as daily.
if any metamagic is used on an At-Will, Encounter or Daily power, it also counts as having used that power, so you could only pump a daily power once a day or an encounter power once an encounter, At-will etc.
This has only bin play tested for a wizard levels 1 to 5. It seems to balance out alright, It kinda lets a wizard really kick but in short burst's before returning to the normal 4e wizard.
I made metamagic feats into category (using 3.5 Players Hand Book And various metamagics from around as an example)
- The meta magic feats are being applied to any spell that the wizard is able to cast.
-

-

-

if any metamagic is used on an At-Will, Encounter or Daily power, it also counts as having used that power, so you could only pump a daily power once a day or an encounter power once an encounter, At-will etc.
This has only bin play tested for a wizard levels 1 to 5. It seems to balance out alright, It kinda lets a wizard really kick but in short burst's before returning to the normal 4e wizard.