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<blockquote data-quote="Tharivious" data-source="post: 4299435" data-attributes="member: 28105"><p>Aren't rhetorical questions with obvious answers fun and educational? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Welcome, sir, to Sigil. Where you can play whatever you want to, disguised or undisguised, with no limitations beyond what other players are willing to interact with.</p><p></p><p></p><p>You mean, like any other freakish race that isn't typically part of an adventuring party as per the 30 years of game history and, oh, 60 some years (probably much, much more) of literary history?</p><p></p><p></p><p>Because in Greyhawk, not every community is designed to have an archmage or high priest capable of doing so. That, and most settings are built <strong>without</strong> the childish Detect-Thump! paladin-archetype for a reason: It's annoying and does nothing to encourage roleplaying.</p><p></p><p></p><p>... which they already are, if you can find a way to hide what they are. I'm not saying to make them the bloody exception, I'm saying that no matter what nonsense 4E wants to put forth about them being acceptable standard PCs, that they sure as hell should <strong>not</strong> be an exception to the "If you don't look like a human/elf/dwarf/halfling/gnome, you can't come to the Tavern without a disguise" rule.</p><p></p><p></p><p>You mean, like they are now? The only problem lies with the "Everyone is alright as long as they have fun" jargon of the modern age that leads to this kind of flawed thinking. D&D: the MMO Age should not, and I honestly believe, will not change the definition of logic, no matter how badly they want the dragonborn and tieflings to r0xx0rs.</p><p></p><p></p><p>Yes, and? The settings of the site are based on D&D settings of ages past (and I say that for a reason). This is not loosely based, it is a <strong>setting</strong>, a background for what we all freeform amidst, that gives us context for what we do. Any character played in the chats <strong>can</strong> be played in any setting, in theory, but in reality, they won't make sense. Suggesting otherwise is like suggesting that we have knights on horseback get valet parking at TMP.</p><p></p><p></p><p>Because that would destroy the context of the setting, which we've gone over eight-thousand times on these boards since the site move, and yet it never seems to sink in with the same few people, no matter how many times other patrons or the Magi explain it. <strong>If you want to play something monstrous without a disguise, go to the Sigil rooms, this is what we </strong>(Rajak, myself, and others)<strong> lobbied for. If you want to disguise something monstrous, and can make it look normal enough to fit in with a xenophobic human settlement, then you can visit the other settings.</strong></p></blockquote><p></p>
[QUOTE="Tharivious, post: 4299435, member: 28105"] Aren't rhetorical questions with obvious answers fun and educational? :) Welcome, sir, to Sigil. Where you can play whatever you want to, disguised or undisguised, with no limitations beyond what other players are willing to interact with. You mean, like any other freakish race that isn't typically part of an adventuring party as per the 30 years of game history and, oh, 60 some years (probably much, much more) of literary history? Because in Greyhawk, not every community is designed to have an archmage or high priest capable of doing so. That, and most settings are built [b]without[/b] the childish Detect-Thump! paladin-archetype for a reason: It's annoying and does nothing to encourage roleplaying. ... which they already are, if you can find a way to hide what they are. I'm not saying to make them the bloody exception, I'm saying that no matter what nonsense 4E wants to put forth about them being acceptable standard PCs, that they sure as hell should [b]not[/b] be an exception to the "If you don't look like a human/elf/dwarf/halfling/gnome, you can't come to the Tavern without a disguise" rule. You mean, like they are now? The only problem lies with the "Everyone is alright as long as they have fun" jargon of the modern age that leads to this kind of flawed thinking. D&D: the MMO Age should not, and I honestly believe, will not change the definition of logic, no matter how badly they want the dragonborn and tieflings to r0xx0rs. Yes, and? The settings of the site are based on D&D settings of ages past (and I say that for a reason). This is not loosely based, it is a [b]setting[/b], a background for what we all freeform amidst, that gives us context for what we do. Any character played in the chats [b]can[/b] be played in any setting, in theory, but in reality, they won't make sense. Suggesting otherwise is like suggesting that we have knights on horseback get valet parking at TMP. Because that would destroy the context of the setting, which we've gone over eight-thousand times on these boards since the site move, and yet it never seems to sink in with the same few people, no matter how many times other patrons or the Magi explain it. [b]If you want to play something monstrous without a disguise, go to the Sigil rooms, this is what we [/B](Rajak, myself, and others)[b] lobbied for. If you want to disguise something monstrous, and can make it look normal enough to fit in with a xenophobic human settlement, then you can visit the other settings.[/b] [/QUOTE]
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