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(4th IR) What does your character write?

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I'm not sure it is smart to rush to control already, but I do know at some point control is going to be the most fun. So I'll agree with most of the people, keep it with writing for a [short] while.
 

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Janos as a writer and Janos as a ruler are two entirely different roles...

My votes are with Kalanyr and Lichtenhart: Control but rules light.
 

Published in the Fearun Gazater (with premision from Lichenhart)

Justice for the drow
An Editorial by Hannover Fist

It would seem that the elves of faerun have done their brothers a diservice, one which will take much work to make right, if it even can be made right. The Drow at long last have returned to the surface world (Due to the great retreat) and settled among the trees of Cormanthor. With the recent discoveres concerning the crown wars, I feel that it is important to open negotiations with the Drow. I ask that the nations of Faerun contact the Drow of Cormanthor. These Drow are worshipers of Vharaun and tend to be more lucid than those who worship Loth. perhaps an accord could be reached. Sembia has allready made a treaty with the Cormanthorian Drow, allowing for trade and safe passage through the great elven wood, something the Elves who once ruled there wouldn't allow...

Further I should point out that many of the Drow of Skullport are not worshipers of Loth, but followers of Vharaun (and to a lesser extent Elestarie). Due not blindly react and seek to distroy them out of hand. They are opposed to the demon queen and her works...
 
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Lichtenhart said:
I'm enjoying very much the game right now, and though control would be fun, I am afraid it could soon turn into the research of the munchkinest combo of the rules we set. So I am for control, as long as it remains rules-light (or free :))

Put me in this camp, edena, Rules Light =Good. Beyond that I'm not against having direct control over the powers who sponser me.
 

Bugbear said:
Published in the Fearun Gazater (with premision from Lichenhart)

Justice for the drow
An Editorial by Hannover Fist

It would seem that the elves of faerun have done their brothers a diservice, one which will take much work to make right, if it even can be made right. The Drow at long last have returned to the surface world (Due to the great retreat) and settled among the trees of Cormanthor. With the recent discoveres concerning the crown wars, I feel that it is important to open negotiations with the Drow. I ask that the nations of Faerun contact the Drow of Cormanthor. These Drow are worshipers of Vharaun and tend to be more lucid than those who worship Loth. perhaps an accord could be reached. Sembia has allready made a treaty with the Cormanthorian Drow, allowing for trade and safe passage through the great elven wood, something the Elves who once ruled there wouldn't allow...

Further I should point out that many of the Drow of Skullport are not worshipers of Loth, but followers of Vharaun (and to a lesser extent Elestarie). Due not blindly react and seek to distroy them out of hand. They are opposed to the demon queen and her works...

Arkanyl publishes a statement agreeing with this sentiment, well mainly he's still somewhat skeptical about Vharaun drow. But it can't hurt to try.
 

Kalanyr said:


Arkanyl publishes a statement agreeing with this sentiment, well mainly he's still somewhat skeptical about Vharaun drow. But it can't hurt to try.

The Vharaun Drow, while certanly not Saints, are a stable culture in the chaos of Drow society. Though the worshipers of Elestrae would be the prefered group to support (And I think that they should be supported), they do not exist in significant numbers. The Vharaun Drow do, and have shown that they are willing to treat with the other nations of Faerun as equals.
 

Religion in an age of reason
By Hannover Fist, Loremaster

1: The Nature of Faith
2: The Process of Reason
3: The Time of Troubles and what it means to you
4: Faith is a two way street or what has your god done for you today
5: Alignment: Philosophies and Forces


The first chapter of This manuscript reveils the connection between a Deitys power and his worshipers Faith, pointing out that many deities provide nothing of value to their mortal flock.

Chapter two discribes the process of reason, by which many truths can be uncovered concerning the nature of the world around you.

Chapter three Details the Time of Troubles, going into detail about what each Deity was up to during their mortal incarcination. It also tells why the time of trouble happened. (For those who don't know, AO forced the gods into mortal bodies because they were ignoring the needs of their worshipers)

Chapter Four once again explains that a deities power is derived from it's worshipers, and as such a deity is ultimatly answerable to his worshipers, who have the power to revoke worship if a god does not serve a followers best interests. Hannover also gives a list of particuarly repressible deities, including Bane, Loth, and Grumish, who offer nothing but misery to those who venerate them. It is suggested that should venneration of these deities stop, that in time they will fade away.

Chapter Five discusses Alignment, showing it as an actual force and discribes the great Wheel cosmology of the planes as a more accurate alternative to the Great Tree representation.
 

I've been thinking about this, refering to edena's poll...

And I'd like to combine my idea with Bugbear's and Lichtenharts. Here is how I see that working, from my perspective...

We are writers, we write to live, to be known, and as our forum for our knowledge.
Some writers are just that, just simple writers,
Some writers are idealists, that others respect and would be willing to put into power,
Some writers are militants, and will take power if necessary to insure their goals,
Some writers are educators, speaking out and letting people know,

So, my answer to this is just that.

Let the IR start here, and let whatever direction each player takes be his/her own stance. If I, as Gustav, become the military leader of many nations, that is what I will be. If Janos underhandedly becomes the leader of many nations, that is what he will be. If William is elected general leader of a great peacekeeping house, that is what it will be. If Bugbear chooses to remain a writer, and influence rather than outright control his people, that is the way it should be. We shouldn't worry about any major rules for the IR, we should let Edena run it as free-form as possible. We obviously don't need rules to be inspired, or inspirational.

Instead, we play from this point outward, each of us doing what we feel is the most fun. I love the idea of Bugbear being an influence, but lacking true control over what the Orcish, Goblin, and Dwarven people do. He merely is a unified and respected voice in a pile of many.

I, on the other hand, attempt to maintain a coalition of military forces for their general welfare, giving general strategy and ideas but lacking the ability to simply give orders. Sometimes my coalition will not wish to obay my ideas, and instead will feel that other venues are appropriate. I may try to influence them to form a government around my own ideas, and I will ask my sponsors to elect me a leader.

Janos, knowing how to manipulate and deal his hands, will take power by replacing and annexing the leadership of his sponsors, seeking to gain complete and total dictatorship over his empire. This is his way of dealing with the current events, whereas bugbear is an influential writer and Gustaf is an elected general...

I feel that by allowing us to be commanders, or standers by with strong opinions, gives us some degree of freedom from doing what we don't want to do, while still allowing us to do just about anything. I understand why bugbear doesn't want to 'control' the nation and world, but I also know that Mr. Draco and Myself would love to take control, albeit from different stances and ordainments.
 

Self Defense through Inner Strength: A Guide to Safety Through Meditation in These Dangerous Times

Introduction-

Learn to harness your inner strength. The driving force that will guarentee you a clear mind to make vital descisions with. The ability to sustain your concentration through all circumstances. Harness the power to defend yourself from the most fearsome opponents, without so much as a dagger. Learn the mindset that allows you to shrug off spells as if they were nothing. Learn the way of the monk.

Being a monk is not about solitude and foregoing material comforts.

Being a monk is about focusing your mind through meditation and following the path of order.

In this book you will find all the information you need to harness your own inner strength and make yourself heard. No longer will bandits be able to raid your village, no longer will pesky undead be a problem, with enough training, even demons will flee before your power.

Chapter 1- The mindset of meditation
Chapter 2- Meditation techniques and what they mean to you
Chapter 3- Body and Mind, Two elements working together in perfection
Chapter 4- Excersizes to tone your body
Chapter 5- Self Defense, Security through Chi
Chapter 6- Simple tricks, shrugging off spells through superior focus

----------

Also, Tanirth Daiwo will begin looking for a place to open a dojo, to give personal assistance to those seeking to follow the way.
 

Orinil’s abortive attempts at bringing down this new industry are fruitless, things have gone too far and the realms have changed. However, his experience has taught him that adaptability is paramount and that it was his lapse in this that brought him to his current lowly station. Time for a change of tack then.

“Information is my forte, the knowledge I could spread is of far greater worth than some of the mindless drivel these publishers are peddling. But……. this knowledge is not for mass market consumption, they will not appreciate it, or pay suitably……..”

“Firstly, I need funds so I can rekindle my empire of eyes and ears. If the Sharn require information, that much I have. I will contact them first to get myself financial and then start on forging links on the surface………, but to what end? Money I can get – have always been able to get – influence I have had, but perhaps this is my chance to master the opportunity in front of me. I have knowledge of politics, the secrets of the powerful and the deals made in shadows from the realms over. If I can find a sponsor to back me, why not use this power for myself. Few of the guilds - trading or thieving - have latched onto the opportunities inherent in this new world. Why then should I leave it to them or even be content with selling it to them. Why not create a mercantile empire that is always one step ahead of every guild, trading house, merchant prince and caravanner in the realms and using the printing press to circulate and misinform on every opportunity they grab and turn it into mine. A trading empire……, ‘Orinil Incorporated’…… and a journal of business & trade……, ‘Orinil’s Inside Trading’……, ah yes I like the sound of that.”



Orinil will seek out an exclusive contract with the Sharn to provide them with extensive information on the current state of the realms, with the guarantee that he can provide peerless knowledge on everything not covered in the printed word as well as an exhaustive analysis of what is printed, all summarised in a concise report. In return they will fund his empire of snitches, servants, scouts, beggars, spys, gossips and sellouts who provide him with his knowledge. Plus of course a stipend which Orinil will direct towards the printing of the exhaustive – yet ever so subtly skewed in his own favour – journal of trade. Then the work on building his trading house will begin……




OOC: Edena, I agree with Sollir and TFO, let things evolve for a while before the level of control grows. I think it would also be interesting if there is a limit on how much control writers are able to exert over their sponsors, so that writers will have to work with their sponsors rather than using them as a tool.

Personally I'm interested in creating an empire of my own using the Sharn as financial backers only. Perhaps later on I would look at dealing with thieves guilds and trading houses as sponsors to work for or co-opt rather than nations or city states. Will their be any scope for non-government sponsors?
 
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