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(4th IR) What does your character write?

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Sitting in his tower wondering what to publish to pass the time before the next yearly releases comes up with an idea.

The Interactions of the Prime and Outer Planes or
Belief Made Manifest
How to harness the powers of the outer planes for your own benefit.
An Excerpt from the Arcana Planar

.... Long and involved study has shown that the belief of the people of the Prime Material Planes has great influence over the strength and powers of Outerplanar creatures from the pathetic,evil dretch to the Mighty and Noble Solars. Why does belief have this effect? Found out in the Arcana Planar, your guidebook to the planes and their interactions with each other! ......
 

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The mass production of the above books is destabilizing the entire continent of Faerun (in spite of the success of William's books.)
Wizards are angry their secrets are being revealed.
The Church of Mystra is angry their secrets are being revealed.
The Church of Shar is angry IT is being revealed.
Most nations and peoples have skeletons in their historical closets, which are being dragged out and put on public display by the historical books of Festy Dog ... they are greatly upset by these revelations.
The Church of Tymora, Lady Luck, does not appreciate books telling everyone how to beat the odds at gaming and gambling.

A plethora of threats is coming from a multitude of directions at the authors of these books, and those who are supporting them.
Publishers are being killed, publishing houses ransacked and burned (or Fireballed), and in many countries it is now a crime to write (much less publish) anything not officially sanctioned.
Assassination attempts have been made against all of the publishers (even William - the attempt was from Menzoberranzan.) These have failed, because of the protection of the various Sponsors.

Meanwhile, as previously stated, the Realms are becoming more and more destabilized.
 

Hearing of this Arkanyl decides to add a special section on wards and protective magical items to the next release of Magica Arcane.
 

(This is your chance to write vitrolic blood and guts In Character, within the limits of the rules of ENWorld.
William, if your character believes in peace and tolerance, why doesn't he tell the warmongers and hatemongers off? Call them out for what they are?
Festy Dog, just exactly what nasty historical secrets are you dragging out? (make them up if you want ... your character is the book writer!!)
Kalanyr, just exactly what horrific and overpowered spells are you releasing to the general spellcasting populace? What fundamental secrets of magic are you revealing?
Janos, how exactly is the Weave destroyed? (heh ... if you do not know, your character can make it up. There are always buyers!) If the Shadow Weave is such a threat, how do you describe this in your book? If Mystra is idly sitting by and letting Shar take over, do you denouce her?
Creamsteak, give us some luscious details on how ordinary castles and defensive spells can be overcome. Every new strategy you put down on paper, makes Mulhorand that much more powerful, and you that much more rich!
Deel, explain to us the tricks of winning games. And how to cheat to win. And how the casino owners cheat to keep people from winning.

Remember Forrester? Remember how he let the elves (and players of elves) have it on ENWorld, In Real Life?
This is your chance to be Forrester, In Character. To write In Character, and tell it the way it is. To tell everyone just what you think, in no uncertain terms.

You are the Writers. Powerful Sponsors are protecting you.
Write! :) )
 
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Okay dokie an exerpt from the magical theory section


On the Weave, 10th, 11th and 12th level and Lost Netheril

Long ago during the Arcane Age, there existed may great Empires of which todays are merely a flicker, Halrua for all its might and glory and the Shade for all their dark and shadowy power, are just remnants of the once great empire of Netheril, the interesting thing is that the shade still seem capable of releasing Dweomers of the 10th circle and higher! A feat that was thought possibly only to the elves under extreme conditions. This amazing magical breakthrough could open the way for many spells such as some of the 10th level spells published for posterity in this book, such spells as Raise Mountain and Create Mythalar!

Excerts from the New Spells Sections

Knowledge is Power
Transmutation
Sor/Wiz 9
Components: V,s
Target:Self
Duration: 1 min/level

For the duration of this spell the caster can choose to use their Intelligence modifier instead of their strength modifier for any task they undertake involving physical might.

Supreme Permanency
Sor/Wiz 9
Components: V,S,XP

As permanency except selected spells up to 8th level can be rendered permanent. And that rather than being ended when dispelled these spells are only supressed for 1d4 rounds, only Mordekainen's Disjunction or wish can permanently remove these spells.
XP Cost: Personal spells: 1000 XP/spell level
Spells on others: 2000 XP/spell level
Spells on objects: 1500 XP/spell level

And for the beginners out there

Arkanyl's Wyrd
Sor/Wiz 1
Components V
Duration: Instantaneous

This simple beginners spell allows the caster to cast any cantrip of their choose instead of this spell. A great way to maximise versatility at the expense of power.
 

what would my character write?

------------------------------------------

Magical Theories.

a book on theories of the nature and actual systamatic use creation and manipulation of spells amd magical powers.



Essay on Arcane Healing

A book detailing the rather disbeliavable idea of how to create use and produce magical effects working basically the same as healing spells, unlocking mysteries the gods kept mostly to themselves.



Book of the Dead

A book detailing the undead, weaknesses strengthes, "life" cycle, evolution and so on.



Book of Damnation

First part dealing with a topic method and analysis of crimes that can only be detailed as evil beyond redemption, as well as a list of names events and dates of such acts.
New volume every month ;-)

------------------------------------------

supporters? why the living dead and escentric wizards of course, who else would be interested.
 

After considering the destruction of publish houses taking place Arkanyl has the following pamphlets mass produced

To the Egotistical Knowledge Hoarding Wizards of the Realms
Let me makes something rather clear to you. The more publishing houses you or your organisation destroy the more of your own personal or organisational magic I"ll publish. In other words let the knowledge flow or I'll spill every single one of your secrets!
 

For those of you interested in real time discussion of the feel free to chat in #IR , for those of you with IRC clients like mirc its on the Psionics.net server:

IRC server: chat.psionics.net
Port: 6660-6669
Group: Psionics
Password: none

and the channel is #IR

For those who use the java client use the enworld java client and type /join #IR .
 

TABLE OF CONTENTS:
  • Chapter 1: An Introduction.
  • Chapter 2: On Calculating Odds.
  • Chapter 3: Cards, Tiles and Other Decks.
  • Chapter 4: Dice and Throwing Games.
  • Chapter 5: Board Games.
  • Chapter 6: Successful Strategies.
  • Chapter 7: How to Spot a Cheat.
  • Appendix I: Glossary of Terms.
  • Appendix II: Index.

Now there's a pretty good start. Let's see, I'll need an good enchanter to infuse the magical components... Some sort of Hypnotic Suggestion spell for the subliminal tutorials. We'll a few simple illusions for the demonstrative examples. And lastly a Detect Thoughts in combination with a modified Locate Object for the Index. Simple enough spells, surely. I'll have to talk to a few friends in Halruaa.

Next, we'll have to set up distribution points... Waterdeep, Westgate and Calimshan would be good starting points. All prosperous trading centers with plenty of gamblers with few scruples. All I need is to pass the books out to a few of those nomadic Hin, they'll certainly love this sort of book, and it'll be in every corner of the world in months. I wonder what that Volo guy's up to? I'll wager he'd probably give it a good review in exchange for a free copy.

Lastly, I'll have to have a chat with those Tymoran fellows. All up in a tizzy and the book hasn't even reached the presses yet. I can just feed them a line about spreading the word of Lady Luck and how the book will foil those who wish to cheat Tymora. After all, sometimes one must fight fire with fire, yes? If everyone knows the tricks of cheating, those who cheat will be revealed and any advantage they would gain is negated. And thusly will the true luck and fortune of the games be preserved.

Heh... They should annoint me for such a service.
 
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As I've finally recieved a sufficient sponsor, I'm going to begin writing books of diplomacy, arranging them so that all these territories at war with my sponsor can find many copies. These books Encourage the conjunction of these enemies with their foes in order to create a unified structure, based on what links the societies share. "War is not made to attack, but rather, to change things." Those lines of similarity, if my manipulation as an author succeeds, will make the people more 'open' to the concept of unifying under my sponsor.

I do this secretely under an alias of The Edilritter. I use my allies to force my power in through the nooks and crannies that will prevent it from being noticed by my enemies.

(I'm having fun with this little blurb...)
 

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