(5.24 PBP) Vault of the Dracolich (IC) Redux

Urgan nods at her, accepting her detailed directions. "Perhaps I'll see you in two days' time." He says, before turning to the others.

"There's our route, if we want it." Urgan is ready to move to the Trophy vault.
"Let me go first."
Torhak stops glowering at prisoners and moves toward the indicated tunnel
OOC: Stealth, ideally in full darkness :D
 

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Team Caves

When the group finally left the dig-site cavern and moved eastward down the steep slope into the "grotto" with its petrified Treants, Ironthorn stood in front of his dead "father-uncles" and bowed his leafy head.

Moving on, the group descended another steep slope, past a pool of mineral-rich water that Shamal had purified while the group had rested here. They continued, finally leaving the caverns for a stone-walled Vault. As Torhak stepped onto its flattened, stonework floor, magical glass embedded in the walls began to glow, lighting the room.

The large Vault's irregularly shaped walls were hung with various "trophies" - bones, corpses that were partially mummified or stuffed by taxidermy, the weapons and armor of fallen foes. There was a stuffed warrior centaur, posed in a mockery of battle, still clutching his spear. But the thing that stood out the most (not least because it was illuminated by the brightest beam of light from the glowing glass) was an enormous dragon skull, carved with runes and set upon a grand marble plinth.

That was the most obvious and present thing in the room, but the group took note of other important factors: Three exits, other than where they'd entered. Two in the eastern wall, and one to the south-west. In spite of the light, the latter exit was shrouded in a gray, shifting haze.

NOTES: 1) Dragon Skull. 2) Back to the Grotto. 3) Closest Eastern Exit. 4) Furthest Eastern Exit. 5) Shrouded South-Western Exit.
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Scamp pads into the trophy room, sniffs the Dragon skull and shakes his head. Urgan enters, still uncertain about Valendra's instructions but willing to trust her. "Hmph. This is where the kobolds didn't want us to go. If her instructions were right..." he begins, not naming her, and trusting everyone will know who he means, "... the room with the scrying pool is at the end, to the Southwest. There will be guards. I suggest we deal with them, now." He is not speaking loudly. Possibly they could make enough noise that would draw one or both of the promised mercenaries to this room, but he is not certain that dealing with them hear and leaving those at a scrying pool extra time makes sense.

Scamp pads down to the end of the room, staying in shadows if possible. "<<What do you see, pal?>> Urgan asks him telepathically.

He has no intention of touching everything. Were he at leisure, he would inspect this place, detecting magic if there were any, but now is not the time.

OOC: Assuming Scamp presents no warning (he will back away if he thinks he might be seen), and assuming others will go, Urgan will head down to the Southwest.
 

Merrick Thorburn
Race: Human
HP: 25/53
AC: 15/17(
with shield)
Buffs:
Slowed (-2 AC, 1/2)
Inspiration: 1
Rage: 1/3Inner Healing:0/4HD: 0/4
STR: 16+3(+5)
DEX: 14+1(+2)
CON:
16+3(+5)
INT: 8-1(+-1)
WIS: 10
+0(+0)
CHA:11 +0(+0)
Athletics+5
Intimidate: 2/5
Perception: 2
Performance 2
Stealth: 4
Survival: 2
Daily:
JUMP: 1/1
At will
Thaumaturgy
Message


OOC: assuming Scamp doesn't communicate any more than what we already know and assuming it's the correct passage


Merrick puts his hand on Urgan's shoulder to stop him,

"If they get suspicious, attack. I want to see them make the scrying pool work. If we know how it works, then maybe we can use it."

He proceeds down the hallway, still bearing the red bandana of the Beast Gang,

He strides into the Scrying room, "Beasts Orders"

Past the two guards,

"What new information do you have on the intruders in the lake below?"

OOC: positioning myself to be able to reach everyone with my polearm. I kind of want to see how the scrying pool works.
 

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