Saved me from posting!I found that rather weak: combat itself is an immersion-challenging mini game, as are the exploration rules, etc. So it's just the transition from one immersion-challenging minigame to another.
Woah! Is that "Schroedinger's terrain" I see ahead of me? (Or just Schroedinger's circumstances?)in the case that a particular chase *does* lead to a fight, I'd have some rules which basically say: "Once the pursuer successfully catches the prey, the prey is cornered by terrain/circumstances and cannot run away again without extraordinary mitigating circumstances (e.g. a teleportation spell or stealing an enemy's winged mount)."
And more seriously - and relating what you (Quickleaf) said to what Kobold Stew said - while there is this bizarre conviction that combat is not a minigame with strong metagame element but naturalistic and transparent (despite its turn sequence, its action economy, etc), there will also be an ongoing allergy to the metagame mechanics necesary to make these other areas of the game work well.