Planescape 5 New D&D Books Coming in 2023 -- Including Planescape!

At today's Wizards Presents event, hosts Jimmy Wong, Ginny Di, and Sydnee Goodman announced the 2023 line-up of D&D books, which featured something old, something new, and an expansion of a fan favorite. The first of the five books, Keys from the Golden Vault, will arrive in winter 2023. At Tuesday's press preview, Chris Perkins, Game Design Architect for D&D, described it as “Ocean’s...
At today's Wizards Presents event, hosts Jimmy Wong, Ginny Di, and Sydnee Goodman announced the 2023 line-up of D&D books, which featured something old, something new, and an expansion of a fan favorite.

DnD 2023 Release Schedule.png


The first of the five books, Keys from the Golden Vault, will arrive in winter 2023. At Tuesday's press preview, Chris Perkins, Game Design Architect for D&D, described it as “Ocean’s Eleven meets D&D” and an anthology of short adventures revolving around heists, which can be dropped into existing campaigns.

In Spring 2023, giants get a sourcebook just like their traditional rivals, the dragons, did in Fizban's Treasury of Dragons. Bigby Presents: Glory of the Giants will be a deep dive into hill, frost, fire, cloud, and storm giants, plus much more.

Summer 2023 will have two releases. The Book of Many Things is a collection of creatures, locations, and other player-facing goodies related to that most famous D&D magic item, the Deck of Many Things. Then “Phandelver Campaign” will expand the popular Lost Mine of Phandelver from the D&D Starter Set into a full campaign tinged with cosmic horror.

And then last, but certainly not least, in Fall 2023, WotC revives another classic D&D setting – Planescape. Just like Spelljammer: Adventures in Space, Planescape will be presented as a three-book set containing a setting guide, bestiary, and adventure campaign in a slipcase. Despite the Spelljammer comparison they did not confirm whether it would also contain a DM screen.

More information on these five titles will be released when we get closer to them in date.
 

log in or register to remove this ad

Beth Rimmels

Beth Rimmels


log in or register to remove this ad



Faolyn

(she/her)
Given how many of today's D&D players weren't even alive when Spelljammer was first published, is that a problem with a vocal group of folks on ENWorld, or the issue the wider audience had? It might be one issue, or it might be two separate ones -- I was just reading an article about how Treasure Planet was a big flop; maybe ships in space is just too niche.

Hopefully WotC will do a marketing survey to figure out what happened.
Well, vocal group also on Reddit as well. But I would imagine that a person who had never played the setting before would find the lack of lore very unhelpful. If you're brand-new to the setting, then what do you do in it when you finish the included adventure, or as a side-quest during the adventure?

Then if you get the people who really liked the original SJ buying the books and going "WTF?" at the lack of substance, it's going to put off the people who didn't know the setting but had been interested in it. I know that in the "Spelljammer Confirmed!" meme days on Reddit, there would always be people who hadn't played or read 2e stuff who asked about it, and a lot of older gamers who would then explain the setting in glowing terms. Which would then lead to the new players thinking it sounded awesome.

Also, the books don't have any good ship-to-ship combat rules, which is one of the reasons why the person in my group who was planning on running it has decided not to.

As for Treasure Planet, I just saw one review that suggests it's a combo of Treasure Island adaptations being overdone at the time and the very expensive animation. I never saw the movie (it's very likely that if anyone talks about a movie--any movie--that I haven't seen it), but I'd imagine that a combination of turn-of-the-century 3D and 2D animation might also have been off-putting at the time. Also, it came out at the same time as a Harry Potter film so it had heavy competition.
 

Micah Sweet

Level Up & OSR Enthusiast
Though in terms of lore I think Eberron probably takes the cake, I actually prefer Theros for the game mechanics ideas. Piety and Mythic monsters were great and there is good lore in there too. So for me:
#1 Theros
#2 Eberron
I admit there's some real promise in the rules material in Theros (that's why I bought it), but it's still not a great setting book.
 

Micah Sweet

Level Up & OSR Enthusiast
Well, vocal group also on Reddit as well. But I would imagine that a person who had never played the setting before would find the lack of lore very unhelpful. If you're brand-new to the setting, then what do you do in it when you finish the included adventure, or as a side-quest during the adventure?

Then if you get the people who really liked the original SJ buying the books and going "WTF?" at the lack of substance, it's going to put off the people who didn't know the setting but had been interested in it. I know that in the "Spelljammer Confirmed!" meme days on Reddit, there would always be people who hadn't played or read 2e stuff who asked about it, and a lot of older gamers who would then explain the setting in glowing terms. Which would then lead to the new players thinking it sounded awesome.

Also, the books don't have any good ship-to-ship combat rules, which is one of the reasons why the person in my group who was planning on running it has decided not to.

As for Treasure Planet, I just saw one review that suggests it's a combo of Treasure Island adaptations being overdone at the time and the very expensive animation. I never saw the movie (it's very likely that if anyone talks about a movie--any movie--that I haven't seen it), but I'd imagine that a combination of turn-of-the-century 3D and 2D animation might also have been off-putting at the time. Also, it came out at the same time as a Harry Potter film so it had heavy competition.
I actually enjoyed it quite a bit. Of course, space fantasy is right up my alley.
 





Remove ads

Remove ads

Top