5' step, partial actions and haste

Another reference not cited

I don't think any of you mentioned it, you have mentioned most of the other references including the FAQ.

On page 130, under Movement and Position/Tactical Movement/How Far Can Your Character Move?

"If you do something that requires a full round, such as attacking more than once, you can only take a 5-foot step."

Later in the same paragraph, it says to see Tables 8-1, 8-3, and 8-4 "to see how far you can move with each action."

And there is also this from the ** Note on Table 8-3. "Those actions on Table 8-4: Miscellaneous Actions defined as standard or move-equivalent actions. Most allow a 5-foot step, though actions that are variant charge actions follow the move for partial charge."

So, one rule is very clear that you only get one 5-foot step, and the other opens the door to getting two. Wish they'd hired an editor when they wrote this thing...
 

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Tony Vargas said:
For instance, Expertise & Power Attack require you to distribute BAB for the whole round.

Actually, this isn't quite true, on a couple of levels.

1) You don't "distribute BAB", your BAB is never affected. You get a penalty on your attack that cannot be greater than your BAB (or greater than 5 in the case of Expertise).

2) Both Expertise and Power Attack state that the modifier lasts "until your next action", not "until your next round". The modifier will reset when you take your partial action (if it comes after your normal action), or when you take your normal actioin (if it comes after the partial action). This is regardless of whether you believe that the action from haste occurs in the same round or a different round.


Reach enthusiast? Who needs Power Attack when you can step back and attack (partial action), take a full attack and step back again. You've gotten in every possible attack you can and your opponent will have to use an MEA to close with you, provoking an AoO and getting only one attack to your Full Attack + One.

Yes, it's nice that Haste can do something for melee fighters other than a single extra attack. It already seriously increases the abilities of spellcasters, I don't have any problem with melee fighters finding ways of using it more effectively (and I primarily play a spellcaster).

So, really, neither objection seems to convincing. The first would make Haste and similar effects even more powerful, when they're already skating close the edge in terms of balance. The second is something we have to live with anyway.

I'm afraid your first concern is allowable even under the stricter interpretation of haste. The second, I just don't feel is a very pressing issue one way or the other.
 
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VERY well put Mr. Vargas. your post amounts to what, to my mind, is the best argument for only getting one 5' adjustment per round thus far. i quite agree. any reservations i may have had about this issue have been very neatly put to bed. well done.

as a side issue:
i still maintain that retroactive AoOs for the most part, are only retroactive from the player's POV and not from the character's. that withdrawing from combat, with the intention to do more than simply withdraw, provkes the AoO during the planning stage (on the part of the character) not in the execution stage. shifting his focus away from his opponent momentarily, thereby creating an opening that allows the AoO. it certainly isn't a perfect fit-every-situation explanation, but it fits most of the time, and is a lot more sensible, than wondering how doing something away from your opponent can allow him to hit u, way back when.
 

IanB said:
KarinsDad -

I was talking about reach, yes - and it works with reach weapons too.

You are hasted, you start next to someone. You adjust back 5', take your full attack, take your partial attack, and adjust back another 5'. You are now 10' away from them.

If you start next to someone, you are already 5 feet away. You are not in the same space.

Move 5 away, you are now 10 feet away. Full Attack, Partial Attack, move another 5. You are now 15 feet away.

If you do not move the first 5 feet, you are not 10 feet away and cannot use a reach weapon (except a Spiked Chain or be polymorphed into a large creature or something).

If you do not move the second 5 feet, you are not 15 feet away and will not get an AoO if they come in and attack.

Of course, if they have a reach weapon too, then you do not get that AoO and they can always do full round attacks on you as well, but, you seem to not take that into consideration.

So, if this rule existed (which it does not) and you had a reach weapon and you have haste and your opponent does not have a reach weapon or missile weapon or spells, then this tactic might help out. Course, even with a melee weapon, he might still disarm you or trip you or whatever.

Doesn't seem that overly impressive. A good tactic, yes. Overwhelming, no.
 

how'd u get that all the way down there???

Doctor: So how can i help you today, son?
Magnus: i got dis foot in my mouth that i need removed please

:D

made my last post, then went back to the thread only to see that Caliban had disembowelled the late Mr. Vargas' argument; and consequently my support of same. i really had NO idea that expertise and power attack rest like that! (*has all sorts of devious plans for them now* :p ) anyway, doubts that i thought were put to bed need to go to the bathroom *sigh* i'm still leaning to the 1 per round side tho. ... and the battle rages on
 

Re: Example of Abuse

Uller said:
A Hasted Dwarf in full plate is 10' from his foe(an orc). He want's to drink his Potion of CLW and whoop up on his foe's butt with a full attack. He can't do this...Drink the potion. Move. Full Attack...can't be done in one round. But wait!

Partial action = Drink Potion + 5' step.
Full Round Action = 5' step + Full Attack.

I'm sorry, but moving 2/3 of your speed, drinking a potion and performing a FA is obviously not what was intended here...

And when exactly did he take an MEA to pull out the potion?

Actually, if he had the potion out ahead of time and has a reach weapon, then yes, he can do exactly what you find so AWFUL. Hmmm. Reach weapons must be broke.

Uller said:

Sorry. I don't buy it. Just because the 5' step is definded under MEAs doesn't mean that the definition doesn't apply always.

And, it doesn’t mean it always applies either. As per the RULES, it is currently allowable. Nobody has yet shown a quote or series of quotes where it is not allowed.

Uller said:

Also...if the one-per-round rule really only applies to 5' steps in conjunction with MEAs and not with partial actions, then can I move my full movement and Ready a partial action that includes a 5' step, thus allowing me to move more than my total speed? By the logic that the rule under MEAs only applies to MEAs, then I can do this and be acting within the rules.

How does this allow you to move more than your total speed?

You are hasted. Typically, a normal human in light armor can move 120 feet (for a run) in the normal action and another 30 feet in the partial action. That’s 150 feet. So, 120 feet run plus ready a partial which includes a 5’ step is 125 feet. Less than the 150 feet, not more.
 

Caliban said:

Yes, it's nice that Haste can do something for melee fighters other than a single extra attack. It already seriously increases the abilities of spellcasters, I don't have any problem with melee fighters finding ways of using it more effectively (and I primarily play a spellcaster).

Careful Caliban.

You and I are agreeing again. People might start to talk. :)
 


Re: Another reference not cited

The Oracle said:
I don't think any of you mentioned it, you have mentioned most of the other references including the FAQ.

On page 130, under Movement and Position/Tactical Movement/How Far Can Your Character Move?

"If you do something that requires a full round, such as attacking more than once, you can only take a 5-foot step."

This does not preclude two 5 foot moves when hasted since attacking more than once does NOT require a full round when hasted. This rule is totally inapplicable to haste since it is only talking about when a full round action takes an entire round.

The most it does is limit you to a single 5 foot step when doing a full round action, just like the rules on page 121.

Artoomis said:
Consider this quote (I finally pulled out my PHB)

"If you move no actual distance in a round (commonly because you have swapped your move for one or more move-equivalent actions), you can take one 5-foot step either before, during or after the action."

This quote is from the poll thread, but Artoomis wants the discussion in this thread.


This is the only rule that even partially supports a one 5 foot step per round interpretation.

This rule is in the MEA section. It refers explicitly to an MEA taken in place of a movement action in a standard action, or that takes the place of an entire partial action (either by itself, or within a standard action).

I am hasted. I do a standard action of pulling out a potion and drinking it. According to this rule, I have not moved in the round, so I can move 5 feet. And, I do.

Now, I have a partial action left over. I decide to move 30 feet with it.

This rule, in and of itself, does not retroactively say "whoops, you have to give the 5 foot move back because you suddenly moved". It says "before, during, or after the action". Only a movement within the action could prevent the 5 foot move. Once the entire action is over (not partway through the action like with the retroactive AoO rule), how can you go back into the action and retroactively state that someone actually did not move 5 feet? That could change the result of the action. Maybe they needed that extra 5 feet to get within the range of the opponent that they killed. The action is over.

This is a normal action. If a non-hasted character can do an action within his normal action, the hasted character can also do the exact same action in his normal action.

The rule also doesn't say "whoops, you made a 5 foot move, no more movement in the partial".

Now, for consistency sake, I can see a given DM saying that the literal interpretation of “in a round” means that if you take your partial first and you move in it, you have moved in the round and cannot take a 5 foot step and two MEAs with your normal action. Hence, moving in the partial first would result in a different set of allowable actions than moving in the partial second, so if you do one or two MEAs as part of your normal action with a 5 foot move, then you cannot move during your separate partial.

Another DM might say ‘Hey, them’s the breaks.” If you use the partial first to move, you cannot get a “5 foot step” in the normal. If you use a “5 foot step” in the normal first, then you can move in the partial.

The rule is ambiguous with regard to haste since there are no examples of going into a separate action. There is no precedence in the game for once an entire action is totally handled, that you can retroactively go back into that action and say that part of it actually did not occur. And in fact, there are a lot of precedence rules such as Expertise and Power Attack which indicate that conditions do in fact, reset on the next action.

But, one thing is clear. This rule is in the MEA section. Hence, it applies to MEAs and not Full Round Actions and not Partial Actions. If it applied to Full Round Attacks for example, then moving 5 feet, doing a full round attack, and then moving 30 feet with the partial action when hasted would be illegal. I do not think anyone is claiming that this is illegal (“The only movement you can take during a full-round action is a 5-foot step before, during, or after the action.”), but I might be wrong.


Let’s take a totally different example.

You are hasted. You are standing next to an enemy with a melee (non-reach) weapon.

You use your standard action to double move away.

Page 122 in the AoO section “If all you do is move (not run) during your turn, the space that you start out in is not considered threatened, and therefore, enemies do not get AoOs against you when you move from that space.”

Now, I can see where you might interpret this to mean that the partial action retroactively results in an AoO due to the “during your turn” phrase.

But, page 126 in the Double Move sections states “However, since all you do when you take a double move action is to move, the space where you begin your move is not considered threatened, and therefore enemies do not get AoOs for your moving from that space.”

This section quite clearing states that if you use an action to double move, your starting space is not threatened and there is no AoO. There is no retroactive AoO because the starting space was never threatened.

But, according to the “entire round” logic (that people are inferring from phrases like “during your turn” and “in a round”), even though you are 60 feet away and any other character doing the exact same action of double moving 60 feet away would not have provoked an AoO, you suddenly retroactively provoke an AoO because you are hasted and decided to use your second action for something else.

But, the rules do not support that interpretation. Page 126 explicitly states otherwise.

The rules support the interpretation that the normal action and the partial action when hasted are separate actions and that anything a non-hasted character could do in a normal action, a hasted character could do. Anything a slowed character could do in a partial action, a hasted character could do in his partial action.


Look at Table 8-3 on partial actions. It indicates that a wide variety of partial actions can use a 5 foot step with them. For example, move 5 and attack. So, when hasted, a human in light armor could run 120 feet. He could then move 5’ and attack with a partial action. The table indicates that you can do that. The section on Partial Actions page 127 states that “Typically, you may take a 5-foot step as part of a partial action.” When can you not take a 5 foot step? When Table 8-3 indicates that you cannot. For example, Start full round action does not allow a 5 foot step with a partial action. Melee Attack does allow it.

The table clearly indicates that the “Typically” phrase means that most of the time you can unless a rule states that you cannot.


Unless someone else can come up with a different rule, this more or less illustrates that the only “one 5 foot move per round” rule is in the MEA section and that one is somewhat ambiguous with regard to Haste.
 

Re: Re: Another reference not cited

When can you not take a 5 foot step? When Table 8-3 indicates that you cannot. For example, Start full round action does not allow a 5 foot step with a partial action. Melee Attack does allow it.

The table clearly indicates that the “Typically” phrase means that most of the time you can unless a rule states that you cannot.

Table 8-3 : Miscellaneous Partial Actions. Includes all actions listed as Standard or MEA on Table 8-4. Allow a 5' step, unless a variant charge action.

Table 8-4 : Ready (triggers a partial action).

So I can Run 120 feet as my "normal" round, and then for my Hasted partial action, I can take a 5' step and Ready a partial action.

Which action? 5' step and Ready a partial action.

Which action? 5' step and Ready a partial action.

Which action? 5' step and Ready a partial action.

And keep 5' stepping all the way through the Kraken's 100' Reach, provoking no AoOs with my auto-trigger Readies, until I'm close enough to cast Harm defensively.

-Hyp.
 

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