50 rods of rope'll run ye tuppence, squire

Abe.ebA

First Post
I've never been very happy about D&D economics but I understand that the rapid increase in price of magic items is largely due to people's desire to find piles of gold along with the need to keep PCs from having enough money for +5 swords at 3rd level.
So I'm thinking that the next campaign I run I'm going to try running low-currency. I'll establish a few denominations of sub-gold pieces and eliminate the platinum piece all together. What I'm wondering, though, is how to adjucate prices. I considered just scaling back all of the prices by some fixed amount (eg: 1/100th to make a masterwork weapon 3 gold and a handful of change), but that leaves non-weapons and armor equipment basically free. Does anyone know where I can get my hands on information regarding actual prices of things in the middle ages? Even just quick estimates from someone in the know on how much the most common stuff would cost would be awesome: a longsword, shield, suit of chainmail, a good (but not war-) horse, a night at an inn, a solid meal, a mug of ale or cup of wine, and 50 feet of rope.

Obviously they didn't actually use 'copper pieces' and so forth, but I'd imagine there was some sort of penny-ish base unit that would allow for conversion...
 

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The real trouble with D&D prices is that some things are pretty much spot on, while others are wildly out of sync with real medieval prices.
 

I wanted to make gold "worth something" in my campaign, as well. I changed the standard:

1 Crown (gp) = 20 Keels (sp)
1 Keel = 12 Nails (cp)
1 Nail = 8 Pence (bronze pieces)

1 campaign sp = 1 book gp

Now, this doesn't divide evenly, and can be a pain to keep tract of. The secret is that it's just for flavor; I don't keep tract of anything below Keels. If they want to buy a meal at a tavern, a coil of rope or some other mundane equipment I don't worry about it. If the price goes up to a more substantial sum, I just give them the total.

The players don't seem to have a problem with dividing their silver by 20 to get gold worth, or vice versa. Finding a pouch full of gold really has an impact now.
 

I actually have the opposite going in the current campaign, the Deep Ones are destroying the Known World economy by flooding it with gold.
 



If you want to make gold more valuable, then just say all the dnd prices are now in "silver" and make silver the dominant coin. Then create a coin that's crappier than a copper piece.

This way all your really doing is changing the name, the prices don't have to change but the players feel that gold is really special then
 


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