Stalker0 said:
If you want to make gold more valuable, then just say all the dnd prices are now in "silver" and make silver the dominant coin. Then create a coin that's crappier than a copper piece.
This way all your really doing is changing the name, the prices don't have to change but the players feel that gold is really special then
I'ts not really that I want players to think of silver as being special. I've played DarkSun where they did essentially this (or at least our DM did.. I don't think I ever actually read the campaign book). The base trade unit was a ceramic triangle, 1/8th of a circle. Eight of those were a ceramic piece, then 10 of those in a copper and etc. on up. We made it up to around 8th level and still only very rarely saw a gold piece. But we still had mountains of cermaic. Same thing would happen if I just change GP to SP and introduce a bronze piece or something below copper. Magic items will still run into the millions of coins of base currency and introducing a new coin at the bottom just means that they'll cost several thousand PP rather than several tens of thousands of PP.
So I propose the following:
4 farthings = 1 copper penny
10 pence = 1 silver shilling
30 shillings = 1 gold pound
1000 pounds = 1 McGuffin
So 1 gold pound = 30 shillings = 300 pence = 1200 farthings
All mundane equipment listed in CP is in farthings. If it's in SP, add 10 and it's in farthings. Anything in GP is in pennies. This way 1 pound coin is worth 1 pound of silver and will, approximately, buy you a masterwork weapon.
The enormously valueable McGuffin at the top end of the spectrum (I'm planning magically purified gold containing a trapped soul for my campaign) gives you a currency for wizards to trade in and makes transactions for high level spells or powerful items manageable without using a cart and horse team to haul your currency.
Not to invoke the dreaded beast, but I really hope they overhaul prices in 4E.