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  • Thread starter Thread starter Guest 11456
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Just an idea all, but maybe we should all decide on a common language to take with skill points. So we can communicate a bit better.:D

Just from the posts so far, I'd think Trader or Erenlander would be best.
 

I'm thinking Erenlander would be a good idea since Regan only gets 2 skill points and he already has that. :)

BTW, level up is as follows:

+1 BAB
+1 Fort Save
Bonus Feat - Cleave
Climb +1 Rank
Jump +1 Rank
Heroic Path Ability gained - Shadow Veil 1/Day
 
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I second the Erenlander suggestion, simply because it lets us avoid having a pidgin language as the common tongue of the group.
 

BAB +1
Will Save +3
6 Skill points
-1 Erenlander Pidgin
-1 Wilderness Lore
-1 Prof: Herb (Now get +2 heal skill synergy bonus)
-1 Know: Nature
-1 Healing
-1 Concentration
New Spells
-Goodberry
-Entangle
Spell Energy: 7
** Missed 0 level spell
-Cure Minor Wounds
Healer Path
-Can now Cure Light Wounds 2 times per day
Can also summon a Familiar once she has gathered 10GP worth of Magical Materials
 
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Posted my changes, except hit points (I'm assuming DM rolls them).

Skill points (4 base + 2 Int + 2 Erenlander):
1 Tumble (synergy to Jump and Balance)
1 Jump (synergy to Tumble)
1 Listen
1 Hide
1 Move Silently
1 Climb
1 Swim

I left 1 skill point open in case we go for a different common language.

Defender ability: Rapid Strike

Path ability: +1 dodge bonus to AC

+1 BAB
+1 Ref
 

Okay, here's my changes.

Skill points (6 base + 2 Int):
1 Craft (Bowyer)
1 Craft (Fletcher)
1 Hide
1 Intuit Direction
1 Knowledge (Nature)
1 Move Silently
1 Swim
1 Wilderness Lore

Wildlander ability: Quick Stride (+10' Movement)

Path ability: Animal Companion (4HD Big Cat. Tailspinner, can you provide the stats?)

+1 BAB
+1 Fort. Save

V
 

Changes to Tozin:

+1 Base Attack
+1 Reflex Save (class)
+1 Fortitude Save (Ironborn)
+1d10 hit points (Pending DM's Roll)
Defendar Ability: Cover Ally

Skills (4 base + 1 int + 2 racial):
1 Hide
1 Listen
1 Move Silently
1 Sense Motive
1 Spot (cc)
1 Tumble
 
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