5e Balance Tweaks

Sharpshooter - I'm more of a fan of replacing the -5/+1dX where X is the die type of the weapon.
Greatweapon Master - I would rather replace the -5/+1X where X is the die type of the weapon. Greatsword 3d6, great axe 2d12...

These make the damage available but can limit it...

That is incredibly sensible. Gives a Paladin a reason to pick up a greataxe instead of defaulting to greatsword.
 

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Sharpshooter - I'm more of a fan of replacing the -5/+1dX where X is the die type of the weapon.
Greatweapon Master - I would rather replace the -5/+1X where X is the die type of the weapon. Greatsword 3d6, great axe 2d12...

These make the damage available but can limit it...
I like the dice idea. Since it boosts crits.
Which in turn helps the barbarian and champion (though it pushes them harder to be 2-hander's).

But...
-5 isn't worth +1d8, or even 1d12 (6.5). You want to keep in the ballpark of 1:2 ratio.

-3 /+1d12 works.
Though -3 + 1d6 or 1d8 does not. It's now a trap option because you like mauls or use a bow.

So i'll change GWM suggestion to -3/+1d12.
But i'll leave sharpshooter as is.
 


How about adding +1d12 on crits with the greataxe?

Just as innate weapon ability.

Maybe... but adding new weapons properties is a slippery slope


I agree with your statement that -5 to hit was to severe for a 1d12. But I also feel like -3 is too little of a penalty for 1d12. I also liked the simplicity of the "just add an extra weapon die".
Why not -3/+1dX for greatsword and maul. -4/+1dX for polearms and greataxe. I don't know. Maybe that's terrible. But I don't know about -3/+1d12.
 

Maybe... but adding new weapons properties is a slippery slope
It's a slope i'm happy to slide on.

I hope there will eventually be a whole set of "exotic" weapons with fun properties.
It would gives the weapon master feat something to do.

But I also feel like -3 is too little of a penalty for 1d12.
It's about right. I did the math.

I also liked the simplicity of the "just add an extra weapon die".
I agree with the simplicity, and it would be nice, but the math only works with certain weapons (d12 is good, d10 is on the weak side but still close enough).

I don't want to make something look good when it isn't.
And i don't want to run though a list of all the weapons.
 

It's about right. I did the math.

I agree with the simplicity, and it would be nice, but the math only works with certain weapons (d12 is good, d10 is on the weak side but still close enough).

2 things. First, I do not appreciate being told how I feel (ie opinion) is wrong because you have proven it mathematically. Second, all weapons do not need to be perfectly lined up. This isn't world of warcraft where everyone gets a pat on the back of equal pressure and duration. Variation and flavor are a big deal too.
 

2 things. First, I do not appreciate being told how I feel (ie opinion) is wrong because you have proven it mathematically. Second, all weapons do not need to be perfectly lined up. This isn't world of warcraft where everyone gets a pat on the back of equal pressure and duration. Variation and flavor are a big deal too.
I wasn't trying to tell you how to feel. Sorry if it came across that way.
But honestly, math doesn't care.

And they arn't lined up equally. If it was between d12 and d10, i would be perfectly fine with it.
But -3 for +1d6 is just a trap option.


What do you think about double damage dice? (+2d6 for the maul, +1d12 for the greataxe, +1d10 for the polearm, +1d4 for the polearm bonus attack).

Greataxe would still be competitive with the +1d12 feature.
 

And they arn't lined up equally. If it was between d12 and d10, i would be perfectly fine with it.
But -3 for +1d6 is just a trap option.

What do you think about double damage dice? (+2d6 for the maul, +1d12 for the greataxe, +1d10 for the polearm, +1d4 for the polearm bonus attack).

Greataxe would still be competitive with the +1d12 feature.

It would be except with GW fighting style, greatsword always gets more bang for the buck.
GWF averages: 1d10=6.3; 1d12 = 7.33; 2d6 = 8.33

by just flat doubling the die (or even with standard crits) the gap increases. Having a new feat that slightly favored greataxe (and was similar to the orc racial) felt reasonable and made the choice of weapon less obvious.
 

It would be except with GW fighting style, greatsword always gets more bang for the buck.
GWF averages: 1d10=6.3; 1d12 = 7.33; 2d6 = 8.33
Yea that gap is a bit too big.
Math doesn't care how i feel either. :p

Having a new feat that slightly favored greataxe (and was similar to the orc racial) felt reasonable and made the choice of weapon less obvious.
I agree.
but -3 /+1 die is just is too much in the other direction.

Need to find a middle ground...
 


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