Kithas
First Post
That extra damage is a pittance compared to losing your capstone lvl 20 ability in either class. I think this is mountain/molehill for this situation.
the lvl 20's have always been really meh in my opinion, 4 sorc points? meh
back on topic;
Martial adept;
a fix I like better is keep it one dice and add;
-When you take the Attack Action on your turn you may forego one of your attacks to gain one Superiority Die. You lose this die at the beginning of your next turn.
this way it is a useful feat for people who aren't also battlemasters, and it adds a lot of versatility to battlemaster.
Charger;
I was thinking prof bonus+str mod but either sounds fine
Great weapon master;
I don't like that it can stack with polearm master, I would rather buff it and make it specific to versatile weapons used in 2 hands or GreatAxe, Greatsword, or Maul.
My version;
When you are wielding a versatile weapon in two hands, a greatsword, maul, or greataxe, you gain the following.
-Whenever you make an attack roll, before the roll you may take a -4 to the roll to add 8 damage to that atttack.
-You mix punches and kicks into your fighting in order to catch opponents off-guard. If you take the attack action on your turn as a bonus action you may make one unarmed strike.
-You have trained to use the hilt and cross-guard of your Great weapon defensively. When a creature within 5' of you damages you with a melee attack you may use your reaction to reduce the damage of the attack by your proficiency bonus+your strength modifier.
all the good weapon masteries add both a bonus action and a reaction. I'm really not a fan of the cleave bonus action as it is super narrow case. The unarmed strike is more flavorful and much more consistent. The reaction was to highlight that a great weapon would be more defensive than a polearm, deflecting attacks.
Polearm master;
We word the reaction like it is worded in sentinel and mage slayer. "You may make one melee attack." Letting it stack with Sentinel is still too good imo
Also we use a d8 for damage for all polearms. d10 vs 2d6/1d12 is just too small a price to pay for 10' of reach. This also puts the polearm master turn to 1d8per attack+1d4 for your bonus action, which is a lot closer to twf( usually 1d6 ec)'
we've been using this for several months and it feels right. Both my dm's opinion and mine(the most frequent polearm user)
I really like the revivify for pets for beastmaster, not sure if the rest is necessary :/
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