While the title says what i need, i want to add a bit more:
I have to run a RPG session with seven 8~11y.o. "problematic" kids. This have to be an educative experience, other than a fun one.
The main concern and goal is to make EACH PC "important". Each PC (with his sets of skills and feats and whatnot) have to be "mandatory" for the success, and must have his own "under the spotlight" moment.
I choosed D&D as a teen oD&D player and 3.5e master for my two sons and friends, and 5e 'cause seems simpler than the 3.5, so i'm able to "tune up/down" the events, ignore or reinforce rules at needs ('cause playing with kids have the primary goal of telling/living a great story).
The educators and me will try to make the PC differents (so, not all fighters
) to enforce cooperation between the little players.
Problem is i have no time to write a 1st level adventure/campaign. So here i'm asking.
What published (official/indie/homemade/free/paid) modules should i look for an adventure that is not only fighting and enjoyable from that kids?
I have to run a RPG session with seven 8~11y.o. "problematic" kids. This have to be an educative experience, other than a fun one.
The main concern and goal is to make EACH PC "important". Each PC (with his sets of skills and feats and whatnot) have to be "mandatory" for the success, and must have his own "under the spotlight" moment.
I choosed D&D as a teen oD&D player and 3.5e master for my two sons and friends, and 5e 'cause seems simpler than the 3.5, so i'm able to "tune up/down" the events, ignore or reinforce rules at needs ('cause playing with kids have the primary goal of telling/living a great story).
The educators and me will try to make the PC differents (so, not all fighters

Problem is i have no time to write a 1st level adventure/campaign. So here i'm asking.
What published (official/indie/homemade/free/paid) modules should i look for an adventure that is not only fighting and enjoyable from that kids?