D&D 5E 5e CB's Stonefast OOC -- COMPLETE

Yeah, Absorb Elements is both a good spell and an abjuration, so it helps feed arcane ward. I think it is the only wizard abjuration in the PDF.

No, I don't really want frostbite. I was thinking about create bonfire as a relatively decent control cantip. I very well may just go with something from the PHB though.
 

log in or register to remove this ad

CB:
Character almost updated: I presume we go back up to full h.p.?
I realize I had made a mistake with domain spells, and with the knowledge proficiencies. They're fixed now. Turns out that Spec has always had Identify ready -- but it's way too expensive to use on the rope.

Everyone:
Anyone have any specific cleric spells they wish I had been casting? I think Spec hasn't been casting enough.

Still deciding on the ASI: +2 Wisdom is of obvious benefit, but I'm also looking at Dungeon delver (better trap finding) or Alert. I'm open to suggestions.

Finally:
We're not using Guidance enough. I'm not remembering to cast it, but I'll just remind everyone that if you ask Spec can always cast it before any skill check.
 



I was looking at Absorb Elements as a solid abjuration spell and Maxmilliar's Earthen Grasp for fun.
I've read both spell descriptions and they're fine. If you would like to take either or both of those spells, go for it.


EDIT: Do me a favor, and if you take these spells, please put a description of them on Fulgrim's sheet. It'll save me having to cross-reference the .pdf during combat.
 
Last edited:

Character almost updated: I presume we go back up to full h.p.?
I think when we leveled up to 3rd level, I said for everyone to replenish hp. I've too much on my plate today and this weekend to suss out confirmation from either the OOC or IC, so let's roll with YES, your hp are full up, as are your Hit Dice, upon leveling up to 4th level. Honestly, that works for me since I have something planned for ya'll that will require you to be at full health.

. . . I'll just remind everyone that if you ask Spec can always cast it before any skill check.
But the recipient will have to acknowledge Fharlaghn first, right? :)
 

I've got to give it deeper thought over the weekend. I'm almost certainly going to take Absorb Elements and will probably take the earthen grasp spell.

Considering Create Bonfire for my cantrip. I looked at the cantrips in the PHB and nothing really jumped out at me. I already have a ranged attack cantrip, so I don't really need another. Shocking Grasp would be cool, but it kind of defeats the purpose of using the warhammer by next level given the damage/potential advantage/loss of reaction combination. I kind of want to keep Fulgrim using his hammer, it's part of the concept, but I can see myself taking shocking grasp instead, saving the hammer for enemies resistant to magic/electricity. I looked at the utilities, but none of them seemed appropriate. Maybe mending.
 

But the recipient will have to acknowledge Fharlaghn first, right? :)

Well, that's the "shorthand" we're using to allow players just to go ahead, but yes, since it ties with the character's motivations. :D

Here's a question for everyone: Am I right that there are no attack spells for clerics? I see cleric listed as a class for spell sniper, but I think that's just open design space, and that if spec wants an attack cantrip, he'd be looking at the Druid's produce flame.

Am I missing something?

Ooh -- and forged fury, Spec just took mending.
 

Correct, there aren't any cleric attack roll cantrips (I think that's what you're asking since you referenced Spell Sniper). I believe it is open game design. I'm still not sure why they didn't include any of the EE spells for the cleric list. Considering they expanded the druid spell list and they're both classes that "know" all of their class spell lists, it doesn't make much sense.

But yeah, Druid is pretty much it if you're going for WIS based spells. If EE is added, I think Magic Stone could be picked up with the Spell Sniper feat as the spell does say you make a ranged spell attack. Maybe, I don't have the text of Spell Sniper in front of me. It's a weird spell since the range is touch, but that's just to transform the pebbles into magic rocks of bludgeoning.
 

Correct, there aren't any cleric attack roll cantrips (I think that's what you're asking since you referenced Spell Sniper). I believe it is open game design. I'm still not sure why they didn't include any of the EE spells for the cleric list. Considering they expanded the druid spell list and they're both classes that "know" all of their class spell lists, it doesn't make much sense. . . .

I have a sneaking suspicion about that: I'm thinking WotC didn't include spells for the Cleric or the Paladin in the EEPG because those two classes are explicity Divine; and the Gods are resolutely opposed to the (elemental) actions of the Primordials. Anyway, that's my story, and I'm sticking to it for now.

On another front: I have been having Guran interact with Spec about religion a wee bit, and observing Spec's actions when casting. Have I done enough of that so far to make it make sense for Guran to have (finally*) absorbed enough of the clerical gesturing practice to enable him to take the Magic Initiate (Cleric) feat, so he can duplicate Spec's Light cantrip, among other things? Or would it be better for Guran to multiclass into Cleric? He does qualify for that, because he has the bare minimum WIS 13; but if he stays rogue, his 4th level of that class puts him one more level-up away from Uncanny Dodge and another +1d6 on his Sneak Attack at 5th.

*about the "finally" thing: Guran has the Acolyte background, having been raised in a temple of Moradin by the priest there; but Guran initially wasn't as good a candidate for the clergy as at least one other orphan.
 

Remove ads

Top