I got His Majesty the Worm for Christmas. Page 15 and already excited![]()
It feels so very millennial in tone & inspirations, like 100% a guy on my wavelength (which makes sense, I think we're the same age). Each sidebar is a delight (and man, having "this should be delightful" as your core priority of play is great). I don't think I've been this excited reading a game design since starting to really get PBTA play.
Uni-the-Unicorn! said:Regarding adventures: I wonder why people arenât making 5e adventures in the style of OSR adventures. Or are they and I am just unaware of them?
As Arilyn said, there's some OSR stuff ported over. The problem is that much of the play style encouraged by it is defeated by 5e's system structure and the expectations and play culture it creates. I ran Winter's Daughter for a 5e group, tweaked a little to fit into an ongoing campaign, and it was pretty cool - but they didn't really engage with it from a deliberate puzzle perspective. None of us had the training or reliance on methodical questions -> answers -> test hypothesis play loop.
Plus generally devolving to combat in 5e is fine, really, unless you've done some significant work on the home rule side.