• NOW LIVE! -- One-Page Adventures for D&D 5th Edition on Kickstarter! A booklet of colourful one-page adventures for D&D 5th Edition ranging from levels 1-9 and designed for a single session of play.
log in or register to remove this ad

 

D&D 5E 5e Hardcore: Monster Manual

dave2008

Legend
With [MENTION=20323]Quickleaf[/MENTION]'s inspiring post about Trolls, I have added a sextet of trolls from CR 5 to CR 11, elite.
 

log in or register to remove this ad



dave2008

Legend
I have added the Yuan-ti Anathema Sovereign to the Monstrosities section. I had hoped to get a bunch of Yuan-ti variants uploaded this weekend, but the trolls took up most of of my monster making time for this weekend. So it is probably just the Anathema for now.
 

Onslaught

Explorer
I'm sad I don't have enought skill mastery nor time to help with this project, 'cos it's a great job!

One abbility I think is expecially interesting is the immunity to cantrips... heck, that's basic yet very very cool. If it was your own idea, kudo - if you borrowed from somewhere else, please tell me where :)!
 

MostlyDm

Explorer
One abbility I think is expecially interesting is the immunity to cantrips... heck, that's basic yet very very cool. If it was your own idea, kudo - if you borrowed from somewhere else, please tell me where :)!

I'm not sure you're allowed to give a single kudo.

Besides, Dave has put in some serious work, I think he probably deserves the whole pack of 'em.

Kudos again, Dave. I like the way you're trying to blend in a good amount of lore, even if I still kind of disagree with the discretized little monster types in the fashion of 4e.
 

dave2008

Legend
One abbility I think is expecially interesting is the immunity to cantrips... heck, that's basic yet very very cool. If it was your own idea, kudo - if you borrowed from somewhere else, please tell me where :)!

The cantrip immunity is a watered-down version of limited magic immunity (Tiamat from RoT) and magic resistance. So the cantrip immunity is new as far as I know, the concept is not. I like for two reasons:
1) It forces PCs to use limited resources,not just at-wills.
2) It prevents spamming of chill touch to eliminate regeneration.
 
Last edited:

dave2008

Legend
Kudos again, Dave. I like the way you're trying to blend in a good amount of lore, even if I still kind of disagree with the discretized little monster types in the fashion of 4e.

I'm not a big fan of it either, but I wanted to be clear that my intent is not to replace the originals, just offer another option. I also think there is value in having multiple ready to go versions of the same monster. I could call them all orc and just give them different equipment and skills, but then it would be hard to distinguish them if they ever get collected into a database (which they are). So having a discrete name has its value.
 

werecorpse

Adventurer
I have added the Yuan-ti Anathema Sovereign to the Monstrosities section. I had hoped to get a bunch of Yuan-ti variants uploaded this weekend, but the trolls took up most of of my monster making time for this weekend. So it is probably just the Anathema for now.

Enjoying the monsters on this thread & looking forward to more.

The Anathema doesn't regenerate except as a legendary action. What is the reasoning behind that?
 

dave2008

Legend
Enjoying the monsters on this thread & looking forward to more.

The Anathema doesn't regenerate except as a legendary action. What is the reasoning behind that?

Regeneration as a legendary actions is essentially free (in terms of CR) because it replaces a damage inflicting option, thus your trading DPR for HP. It makes a choice and thus a decision point for the monster, this may or may not be a good thing depending on how one likes to play their monsters.
 


dave2008

Legend

dave2008

Legend
Per a suggestion from @MechaTarrasque on another thread, I have added the Vargouille Swarm to the fiends section. I have wanted to create a larger swarm for some time and this gave me a chance to give it a try. Let me know what you think.

If this concept seems to work I could make swarms for dretches, imps, lemures, manes, and quasits too.
 

MechaTarrasque

Adventurer
Per a suggestion from @MechaTarrasque on another thread, I have added the Vargouille Swarm to the fiends section. I have wanted to create a larger swarm for some time and this gave me a chance to give it a try. Let me know what you think.

If this concept seems to work I could make swarms for dretches, imps, lemures, manes, and quasits too.

Dave,

Thanks. Much appreciated. Nothing says apocalypse like a cloud of flying heads!
 

Markn

First Post
This is one fantastic thread! Dave, Quickleaf, and others, your monster discussions have been incredibly inspiring. Please, keep up the great discussion and work. Very much appreciated.
 




akr71

Adventurer
Yes, unfortunately I have been ill and busy with my real job. I've got a deadline Monday and then I hope to have some more time to work on this project.

Well its Tuesday now slacker! Where's our updates? :]

Obviously, I jest. Hope you are feeling better. This is great stuff and if you feel like farming any of it out - data entry and/or formatting - give me a shout.

I have been torturing my daughter by leaving print outs of the Ripper Troll, Cave Troll and Ogre Skirmisher on the kitchen table. ;) Her party is escorting a trade caravan through Trollclaw Ford and she keeps commenting on how she hopes they can make it through without seeing any trolls.
 

dave2008

Legend
I have added Hill Giants, Stone Giants, and Frost Giants by @Demetrios1453 to the Giants section. These are from his great thread Homebrew Giant Elites , go there to check out his original work and some great flavor text regarding most of these giants. These giants differ a little from his originals, primarily I decided to make the giant chiefs (thane, jarl, etc.) elites per the OP. Thank you @Demetrios1453 for your contribution!
 

An Advertisement

Advertisement4

Top