dave2008
Legend
The new design looks good. Perhaps a bit rough around the edges still, but the concept is sound.
A couple of points you may consider making clearer:
Thank you and I appreciate the comments!
Assuming you are talking about unstoppable. Yes, I added those extra features of Draconic instincts later and forgot how they might interact with unstoppable. Good catch, I will need to clarify that.1) maybe it should specify that the dragon only loses the use of the draconic instincts actions, and not the remaining benefits of draconic instincts.
Yes, it is kinda strange, I believe that it is the same situation as a "wall of fire" and that as the effect I was going for. I may just remove the adjacent part.2) being adjacent to an ignited area inflicts the same damage as being inside?
Yes3) for tail slam, I assume 'the dragon's reach' is the 40' reach (for the ancient)?
I have thought about it. The issue is that it increases the CR, which I want to avoid. The draconic instinct "Fire Breath" essentially does the same thing. I looked at giving the dragon a recharge breath option that cost an action. That might balance it out. I will look at it some more, but the stat block is getting pretty full!4) I really, really enjoyed the bloodied breath feature of 4e, almost ensuring a dragon always got to use it's breath at least twice. Have you considered including it?
Me too!Look forward to seeing you picking up the advanced monster design in the new year - have a happy one![]()