Definitely a good solid narrative choice!Really really needs a Templar as warlocks with their patrons being the dragon kings
Definitely a good solid narrative choice!
Maybe as a more "Magic-Focused" Templar Sub-Order right next to Paladin-Templars as a more "Martial-Focused" Templar?
I could definitely see them doing something like that. Or even have it so that different Sorcerer-Kings favor Warlock Templars or Paladin Templars making one or the other more common in their city-state?
Oh, it -absolutely- won't be the Mystic! That ship sailed.Dark Sun 5e = 4e Dark Sun lore changes + VRGR/ERLW style presentation. If we're lucky, we get an Artificer style psionics class that acts like a spell-point sorcerer with appropriate spell list. That's it.
If Ravenloft taught us anything, it's that WotC ie not afraid of stripping a setting to bare studs and rebuilding it to suit their current design paradigm. They are not beholden to prior edition lore and are willing to bend the setting to match the game rather than the game to match the setting.
As to addressing psionics, they might do a new class as described above, or more subclasses, or making a Dark Gift like system. But I don't imagine it will be anything like a new mechanical system the Mystic was trying for.
As a huge Dark Sun fan, I'd be thrilled if they treated 5e DS like they did 5e Ravenloft. Pretty much every concept and story hook was enhanced.If Ravenloft taught us anything, it's that WotC ie not afraid of stripping a setting to bare studs and rebuilding it to suit their current design paradigm. They are not beholden to prior edition lore and are willing to bend the setting to match the game rather than the game to match the setting.
As far as narrative "Stripped to the Studs"... Ech. I vehemently disagree. The old lore is there, repackaged in the new lore, and reflavored to favor the action-horror direction 'cause they finally realized that D&D isn't actually great at doing slow-build gothic horror.
They definitely renovated the kitchen, but that kitchen still has a stove, an oven or two, a standing mixer, and refrigerator. They're just newer appliances with a couple more bells and whistles. Y'know. Got an Icemaker, this time!I don't think we're disagreeing as much as you think we are. They took the setting down to the fundamentals and then added the stuff they wanted back in a new or updated way. They didn't feel beholden to make the kitchen the same size or layout because that's what it was like before, they put in a new kitchen that kept elements of the old but did so in a new way.
Dark Sun is going to be the same. So is Dragonlance, Greyhawk, Planescape, and any other legacy setting. It shouldn't surprise anyone going forward.
Yeah, I still disagree.Dark Sun needs a Psionic Class.
We already have assassins in 5e, and instead of calling them bards to fit into long-dead TSR Code of Conduct rules, they're just called assassins. 5e Bards don't need to be reworked to fit into Dark Sun, they can just be marked "not available in this setting".Bards, for example, aren't spellcasting minstrels in Dark Sun. They're Assassins.
No, it didn't.Preserving takes -longer-.
And it took defilers exactly as long. Don't believe me? Let me quote the Dark Sun Campaign Setting boxed set's Rules Book, p.59, emphasis added:2e Spellcasting had each spell take a number of initiative counts equal to it's level before it went off, remember?
The only initiative effect of defiling was the pain penalty inflicted on other characters in the defiling radius (and oh, man, would it be insane to try to adopt that directly into 5e initiative rules), there was no rule making defiling casting faster than preserving casting.Spells cast by defilers use all the necessary verbal, somatic, and material components. The absence of any of these precludes the successful casting of the spell. The range, duration, casting time, area of effect, and saving throws remain unchanged.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.