Actually in 4e they did reset on a short restIf this is a persistent problem for you, I think the easiest solution would be to just adopt 4E's rules on Death Saving throws: i.e. they don't "reset" until you take a long rest.
Actually in 4e they did reset on a short restIf this is a persistent problem for you, I think the easiest solution would be to just adopt 4E's rules on Death Saving throws: i.e. they don't "reset" until you take a long rest.
[MENTION=1879]Andor[/MENTION], another possible option would be just to say that you don't gain the level of exhaustion when you drop, but rather after you fail a specific number of death saves. If you want it to happen more often, they pick it up after the first failed death save; if you want it less often in your campaign, after the second.
That way there's still the risk, but it's not happening each and every time a character drops.
Wow, just double-checked that and it does say "a rest" without specifying which type. One for a the "surprise house rules" thread!Actually in 4e they did reset on a short rest