Geeknamese
Explorer
If you nerf GWM/SS to once per turn (I don't like once per round), -5/+10 isn't enough to make the feat viable, worth taking or even thematic. Explaining narratively why it could only be used once per turn is easy, you're shoring up all your strength for the one swing or for SS, your carefully aiming to try to hit a significantly small vital area in the middle of the Combat fray.
But once a turn for +10 damage? Seems kind of trivial for a feat ability especially at higher levels where +10 damage is piddly. If it's going to be once per turn, it should be something like -10 for a critical hit. The barbarian taking a massive swing to lop an enemy's head off or the sharpshooter making a called shot aiming at an eye would fit the narrative.
It would force you to work with your team to set up a better shot, get creative to earn Advantage from the DM or shoot, it would actually make something like the True Strike cantrip more useful (you spend a round casting a spell to take the perfect shot).
Once a turn, for possible +10 damage is meh.
Sent from my iPhone using EN World
But once a turn for +10 damage? Seems kind of trivial for a feat ability especially at higher levels where +10 damage is piddly. If it's going to be once per turn, it should be something like -10 for a critical hit. The barbarian taking a massive swing to lop an enemy's head off or the sharpshooter making a called shot aiming at an eye would fit the narrative.
It would force you to work with your team to set up a better shot, get creative to earn Advantage from the DM or shoot, it would actually make something like the True Strike cantrip more useful (you spend a round casting a spell to take the perfect shot).
Once a turn, for possible +10 damage is meh.
Sent from my iPhone using EN World