D&D 5E 5e Updates: Monstrous Compendium


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dave2008

Legend
Azer Archer
Medium elemental, lawful neutral
1599525843754.png

Armor Class 16 (chain)
Hit Points 33 (6d8 + 6; bloodied 16)
Speed 30 ft.
1599525845005.png

STRDEXCONINTWISCHA
16 (+3)16 (+)313 (+1)11 (+0)14 (+2)12 (+1)
1599525845883.png

Savings Throws
Str +5, Con +5
Skills Athletics +5, Perception +6
Damage Immunities fire, poison
Condition Immunities poisoned
Senses passive Perception 16
Languages Ignan
Challenge 2 (450 XP) Proficiency Bonus +2
1599525847492.png

Archer. The azer gains a +2 bonus to attack rolls made with ranged weapons (included in the attack).

Heavy Crossbow Master (3/day). As a bonus action, the azer can add 5 (1d10) to its next damage roll with a heavy crossbow.

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.

Heated Weapons. When the azer hits with a metal melee weapon or its heavy crossbow, it deals an extra 3 (1d6) fire damage (included in the attack).

Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft.

Sharpshooter. The azer’s ranged weapon attacks ignore half and three-quarters cover.

ACTIONS
Heavy Crossbow. Ranged Weapon Attack: +7 to hit, range 320 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) fire damage.

Hammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 3 (1d6) fire damage.
 
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dave2008

Legend
Azer Assassin
Medium elemental, lawful neutral
1599525650843.png

Armor Class 15 (studded leather)
Hit Points 39 (6d8 + 12; bloodied 19)
Speed 30 ft.
1599525649451.png

STRDEXCONINTWISCHA
15 (+2)16 (+)315 (+2)10 (+0)14 (+2)12 (+1)
1599525647969.png

Savings Throws
Str +4, Dex +5, Con +4
Skills Acrobatics +5, Athletics +4, Perception +4, Stealth +7
Damage Immunities fire, poison
Condition Immunities poisoned
Senses passive Perception 14
Languages Ignan
Challenge 2 (450 XP) Proficiency Bonus +2
1599525646388.png

Assassinate. During its first turn, the azer has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the azer scores against a surprised creature is a critical hit.

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.

Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft. Additionally, the azer can use a bonus action to suppress or reveal this trait. Providing no illumination when it is suppressed.

Sneak Attack (1/Turn). The assassin deals an extra 10 (3d6) damage when it hits a target with a weapon Attack and has advantage on the Attack roll, or when the target is within 5 ft. of an ally of the assassin that isn't Incapacitated and the assassin doesn't have disadvantage on the Attack roll.

ACTIONS
Hand Pick. Melee Weapon Attack: +5 to hit, reach 5 ft.., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) fire damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) fire damage for melee or 5 (1d4 +3) piercing damage ranged.
damage.
 
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dave2008

Legend
Azer Commander
Medium elemental, lawful neutral
1599524937559.png

Armor Class 20 (plate, shield)
Hit Points 68 (8d8 + 32; bloodied 34)
Speed 30 ft.
1599524938576.png

STRDEXCONINTWISCHA
18 (+4)14 (+2)18 (+4)11 (+0)13 (+1)14 (+2)
1599524939520.png

Savings Throws
Str +7, Con +7, Wis +4
Skills Athletics +7, Intimidation +5, Perception +4
Damage Immunities fire, poison
Condition Immunities poisoned
Senses passive Perception 14
Languages Ignan
Challenge 5 (1800 XP) Proficiency Bonus +3
1599524940751.png

Action Surge (1/day). On the azer’s turn it can take one additional action on top of its regular action and a possible bonus action.

Brute. The azer can wield a two-handed weapon with one hand.

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.

Heated Weapons. When the azer hits with a metal melee or thrown weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Maneuvers (4/short rest): The azer’s maneuver ability is Strength (maneuver save DC 14). The azer can use one of the following maneuvers on one attack:
  • Distracting Strike. When the azer hits a creature with a weapon attack it can use a bonus action to attempt to distract the target. Add 4 (1d8) to the attack’s damage and the next attack on that target, that isn’t by the azer, has advantage if it is attempted before the azer’s next turn.
  • Maneuvering Attack. When the azer hits a creature with a melee weapon attack it can use a bonus action to position an ally into a more advantageous position. The azer adds 4 (1d8) to the attacks damage and chooses one friendly creature that can see or hear it. That creature can use its reaction to move half its speed without provoking opportunity attacks from the original target of the attack.
  • Precision Attack. The azer can use a bonus action and add 4 (1d8) to its next attack the roll.
Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft.

ACTIONS
Multiattack. The azer makes two attacks.

Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 3 (1d6) fire damage.

Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) fire damage.
 
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dave2008

Legend
Azer Mage
Medium elemental, lawful neutral
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Armor Class 12 (15 with mage armor)
Hit Points 27 (6d8; bloodied 14)
Speed 30 ft.
1599525174115.png

STRDEXCONINTWISCHA
11 (+0)14 (+2)10 (+0)17 (+3)13 (+1)12 (+1)
1599525173071.png

Savings Throws
Dex +4, Con +2, Int +5
Skills Arcana +5, Insight +5
Damage Immunities fire, poison
Condition Immunities poisoned
Senses passive Perception 11
Languages Ignan
Challenge 2 (450 XP) Proficiency Bonus +2
1599525171996.png

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.

Heated Weapons. When the azer hits with a metal melee weapon or its heavy crossbow, it deals an extra 3 (1d6) fire damage (included in the attack).

Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft.

War Caster. The azer has advantage on Constitution saving throws to maintain concentration on a spell when it takes damage. Additionally, it can use a reaction to cast a spell targeting a creature whose movement provokes an opportunity attack from the azer. The spell must have a casting time of 1 action.

ACTIONS
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) fire damage for melee or 5 (1d4 +3) piercing damage ranged.

Spellcasting.
The azer is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The azer has the following spells prepared:

Cantrips (at will): fire bolt, mage hand, message, prestidigitation
1st level (4 slots): mage armor, magic missile, shield, sleep
2nd level (3 slots): flaming sphere, misty step
3rd level (2 slots): counterspell, fireball
 
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dave2008

Legend
Azer Priest
Medium elemental, lawful neutral
1599525443394.png

Armor Class 15 (scale mail)
Hit Points 39 (6d8 + 12; bloodied 19)
Speed 30 ft.
1599525444469.png

STRDEXCONINTWISCHA
15 (+2)13 (+1)15 (+2)12 (+1)16 (+3)14 (+2)
1599525445424.png

Savings Throws
Con +4, Wis +5
Skills Medicine +3, Religion +3
Damage Immunities fire, poison
Condition Immunities poisoned
Senses passive Perception 14
Languages Ignan
Challenge 2 (450 XP) Proficiency Bonus +2
1599525450963.png

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.

Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft.

War Caster. The azer has advantage on Constitution saving throws to maintain concentration on a spell when it takes damage. Additionally, it can use a reaction to cast a spell targeting a creature whose movement provokes an opportunity attack from the azer. The spell must have a casting time of 1 action.

ACTIONS
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

Spellcasting.
The azer is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The azer has the following spells prepared:

Cantrips (at will): resistance, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): bless, cure wounds, detect evil and good
2nd level (3 slots): aid, hold person, lesser restoration
3rd level (2 slots): dispel magic, spirit guardians
 
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dave2008

Legend
Azer Warrior
Medium elemental, lawful neutral
1599516911164.png

Armor Class 19 (splint, shield)
Hit Points 45 (6d8 + 18; bloodied 22)
Speed 30 ft.
1599516912593.png

STRDEXCONINTWISCHA
17 (+3)12 (+1)16 (+3)11 (+0)13 (+1)12 (+1)
1599516915092.png
Savings Throws Str +5, Con +5
Skills Athletics +5, Intimidation +3
Damage Immunities fire, poison
Condition Immunities poisoned
Senses passive Perception 11
Languages Ignan
Challenge 2 (450 XP) Proficiency Bonus +2
1599516918363.png

Action Surge (1/day). On the azer’s turn it can take one additional action on top of its regular action and a possible bonus action.

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.

Heated Weapons. When the azer hits with a metal melee or thrown weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft.

Improved Critical. The azer makes a critical hit with a weapon attack on a roll of 19-20.

ACTIONS
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) fire damage.
 
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dave2008

Legend
Bugbear Assassin
Medium humanoid (goblinoid), chaotic neutral
1599526314111.png

Armor Class 14 (hide armor)
Hit Points 52 (8d8 + 16; bloodied 26)
Speed 30 ft., climb 30 ft,
1599526312902.png

STRDEXCONINTWISCHA
15 (+2)18 (+4)14 (+2)10 (+0)12 (+1)9 (-1)
1599526310905.png

Savings Throws
Dex +6, Con +4, Wis +3
Skills Acrobatics +6, Perception +3, Stealth +8, Survival +5
Senses darkvision 60 ft., passive Perception 13
Languages Common, Goblin
Challenge 2 (450 XP) Proficiency Bonus +2
1599526309562.png

Assassinate. During its first turn, if the bugbear has advantage on its attack rolls against any creature that hasn't taken a turn. Any hit the bugbear scores against a surprised creature is a critical hit.

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Quick Claws. The bugbear’s claws are considered finesse weapons.

Sneak Attack (1/turn). The bugbear’s deals an extra 10 (3d6) damage to one creature it hits, while the bugbear has advantage on its attack roll against that target or an ally within 5 feet of the target, with a finesse or ranged weapon.

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

ACTIONS
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (2d4 + 3) piercing or 5 (1d4 + 3) piercing damage at range.

BONUS ACTIONS
Cunning Action
The bugbear can take the Dash, Disengage, or Hide actions.

REACTION
Uncanny Dodge.
When the bugbear is hit with an attack it can see, the damage of the attack is reduced by half.
 
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dave2008

Legend
Bugbear Berserker
Medium humanoid (goblinoid), chaotic neutral
1599526640754.png

Armor Class 13 (unarmored defense)
Hit Points 45 (7d8 + 14; bloodied 22)
Speed 40 ft.
1599526642018.png

STRDEXCONINTWISCHA
17 (+3)13 (+1)15 (+2)8 (-1)11 (+1)9 (-1)
1599526643820.png

Savings Throws
Str +5, Con +4, Wis +3
Skills Athletics +5, Intimidation +3, Survival +4
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 4 (1,100 XP) Proficiency Bonus +2
1599526644799.png

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Danger Sense. If the bugbear isn’t blinded, deafened, or incapacitated it has advantage on Dexterity saving throws against effects that it can see.

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

ACTIONS
Multiattack. The bugbear can make two melee attacks.

Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) bludgeoning damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing or 6 (1d6 + 3) piercing damage at range.

BONUS ACTIONS
Rage (4/day).
The bugbear can enter a rage for 1 minute. While raging it gains the following benefits: advantage on Strength checks and saving throws; a +2 damage bonus to attacks using Strength; and resistance to bludgeoning, piercing, and slashing damage.
 
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dave2008

Legend
Bugbear Thief
Medium humanoid (goblinoid), chaotic neutral
1599526627160.png

Armor Class 14 (hide armor)
Hit Points 38 (7d8 + 7; bloodied 19)
Speed 30 ft., climb 30 ft.
1599526625934.png

STRDEXCONINTWISCHA
14 (+2)16 (+3)13 (+1)10 (+0)12 (+1)9 (-1)
1599526624794.png

Savings Throws
Dex +5, Con +3, Wis +3
Skills Acrobatics +5, Perception +3, Stealth +7, Survival +5
Senses darkvision 60 ft., passive Perception 13
Languages Common, Goblin
Challenge 3 (700 XP) Proficiency Bonus +2
1599526623356.png

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Quick Claws. The bugbear’s claws are considered finesse weapons.

Sneak Attack (1/turn). The bugbear’s deals an extra 10 (3d6) damage to one creature it hits, while the bugbear has advantage on its attack roll against that target or an ally within 5 feet of the target, with a finesse or ranged weapon.

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the bugbear can choose one of the following options:
  • the target takes an extra 10 (3d6) damage from the attack.
  • If the bugbear uses a claw attack, the target is also grappled

ACTIONS
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (2d4 + 3) piercing or 5 (1d4 + 3) piercing damage at range.

BONUS ACTION
Cunning Action
The bugbear can take the Dash, Disengage, or Hide action.

REACTION
Uncanny Dodge.
When the bugbear is hit with an attack it can see, the damage of the attack is reduced by half.
 
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