Bugbear Assassin
Medium humanoid (goblinoid), chaotic neutral
Armor Class 14 (hide armor)
Hit Points 52 (8d8 + 16; bloodied 26)
Speed 30 ft., climb 30 ft,
STR | DEX | CON | INT | WIS | CHA |
15 (+2) | 18 (+4) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Savings Throws Dex +6, Con +4, Wis +3
Skills Acrobatics +6, Perception +3, Stealth +8, Survival +5
Senses darkvision 60 ft., passive Perception 13
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Assassinate. During its first turn, if the bugbear has advantage on its attack rolls against any creature that hasn't taken a turn. Any hit the bugbear scores against a surprised creature is a critical hit.
Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Quick Claws. The bugbear’s claws are considered finesse weapons.
Sneak Attack (1/turn). The bugbear’s deals an extra 10 (3d6) damage to one creature it hits, while the bugbear has advantage on its attack roll against that target or an ally within 5 feet of the target, with a finesse or ranged weapon.
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
ACTIONS
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 8 (2d4 + 3) slashing damage.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 10 (2d6 + 3) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.
Hit: 8 (2d4 + 3) piercing or 5 (1d4 + 3) piercing damage at range.
BONUS ACTIONS
Cunning Action The bugbear can take the Dash, Disengage, or Hide actions.
REACTION
Uncanny Dodge. When the bugbear is hit with an attack it can see, the damage of the attack is reduced by half.