[5e PBP] Assisting courtiers, influence peddlers, nobles and the like

WilliamCQ

Explorer
How about a D&D 5e play-by-post adventure in which we'd need to navigate the intricacies of courtiers, influence peddlers, nobles and the like mostly in a large town ; in addition to the use of social skills, there would be action (why can't a rich courtier just spend a little gold to get the enforcers of his rival wiped?). I don't intend to GM but just pass the posts to AIs, pick what seems the best and ask them corrections (when needed) [and] ... well perhaps someone would have to control enemies during encounters [I found a way to do so quickly so I don't mind doing it]. I would have the AI make the story and decide the encounters and it's up to the players to police themselves ; I have no intention of checking if a spell is concentration, if players received more damage than they claimed, and similar accident/abuse benefiting player's character. I have no problem rotating, if someone else want to step in to make the AI do something else, I'm fine with that. I'm guessing for some of the quests the courtier or influence peddler would not give an advance even if the task require a lot of money, so we might have to pause social-oriented quests and do plain adventuring to get the needed money.

To join you must agree that if you are unresponsive during any and all encounter that another player, or the GM if there is one, plays your character ; you may set a few instructions for those cases. I don't want any issue related to difficulty level mid-encounter nor having to adjust the enemy RPing (eg the character being unresponsive goaded the mini-boss).

I'm interested in this as I once made a rogue that was specialized in making identities but I NEVER used them as none of the Adventurer's League (AL) game I got into would benefit from it. I also barely got to use bard sweet talking abilities in the AL games they were in. This would not be AL.
 
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