D&D General 5E species with further choices and differences

And this is one of the reasons why the DM will ask a player for a skill check. ;) Individually, people aren't very knowledgeable about everything that makes up the culture they live in. We know bits and pieces on any given topic and will defer to someone more knowledgeable than ourselves.
Even an untrained member of a culture would get an advantage to lore checks for ones own culture when mechanically lacking a proficiency bonus.


More like a gestalt created through a shared consensus.
There is no such thing as "gestalt" "consensus". There is no "essence" when describing a culture.

There are only "higher frequencies", modalities. These frequencies change across specific locations and time periods.
 

log in or register to remove this ad




im already of the opinion that most classes (read: martials) get too few skills anyway. and you want...no class skills, for the most part.
The necessary class skills come with the class. Bard gets three, example.

Then the additional two skills and tool set come with the background depending on the specific character concept.

These seem plenty.

Plus feats can supply more, and setting options and DM customization can supply more.
 

The implication that every member of a group has the same characteristic is already going beyond reallife cultures. Thinking in "stereotypes" is not what a culture is, academically speaking.

I expect a regional culture to speak the same language, and a local institutional culture to speak the same jargon, but even these are not always the case.
my definition doesn't say every member has the same characteristics, although granted i can see how you could twist it into that.

my intention was more of a large pool of knowledge/values/traditions that there is significant overlap in, so while they might not find common ground in every part of their shared culture they'd still find it over the majority of things about it.
 

im already of the opinion that most classes (read: martials) get too few skills anyway. and you want...no class skills, for the most part.
agreed, there should be more skills for martials not less

i also think there should be more expertise, jack of all trades and reliable talent handed out to them, i think people are too afraid of letting martials break skill bounded accuracy when like, what's really the worst things they can do with skill checks? nothing that can match what a spellcaster can break with their abilities IMO.
 

The necessary class skills come with the class. Bard gets three, example.

Then the additional two skills and tool set come with the background depending on the specific character concept.

These seem plenty.

Plus feats can supply more, and setting options and DM customization can supply more.
most casters are fine. they get utility spells.

an average martial gets to sit there with combat stuff and...4 skills. maybe a couple utility features from their subclass. and that's about it.
 

most casters are fine. they get utility spells.

an average martial gets to sit there with combat stuff and...4 skills. maybe a couple utility features from their subclass. and that's about it.
I agree the Fighter needs more noncombat utility features. I am less sure that an extra skill or two helps.
 


Remove ads

Top