D&D 5E 5E Survivor - Backgrounds

Acolyte 24
Archaeologist 23
Athlete 6
Charlatan 21
City Watch / Investigator 12
Cloistered Scholar 14
Courtier 18
Criminal 23
Entertainer 16
Faction Agent 5
Far Traveler 11
Feylost 13
Fisher 13
Folk Hero 26
Gambler 11
Gladiator 19
Guild Artisan / Guild Merchant 26
Haunted One 21
Hermit 13
Investigator 9
Knight 17
Marine 14
Noble 15
Outlander 15
Pirate 14
Sage 23
Sailor 15
Smuggler 15
Soldier 16
Urchin 21
 

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Acolyte 24
Archaeologist 23
Athlete 6
Charlatan 21
City Watch / Investigator 12
Cloistered Scholar 14
Courtier 18
Criminal 23
Entertainer 16
Faction Agent 3
Far Traveler 11
Feylost 13
Fisher 13
Folk Hero 26
Gambler 11
Gladiator 19
Guild Artisan / Guild Merchant 26
Haunted One 22
Hermit 13
Investigator 9
Knight 17
Marine 14
Noble 15
Outlander 15
Pirate 14
Sage 23
Sailor 15
Smuggler 15
Soldier 16
Urchin 21
 

Acolyte 24
Archaeologist 23
Athlete 6
Charlatan 21
City Watch / Investigator 12
Cloistered Scholar 14
Courtier 18
Criminal 23
Entertainer 16
Faction Agent 3
Far Traveler 11
Feylost 13
Fisher 13
Folk Hero 26
Gambler 11
Gladiator 19
Guild Artisan / Guild Merchant 26
Haunted One 22
Hermit 13
Investigator 9-2=7
Knight 17
Marine 14
Noble 15+1=16
Outlander 15
Pirate 14
Sage 23
Sailor 15
Smuggler 15
Soldier 16
Urchin 21
 

Acolyte 24
Archaeologist 23
Athlete 6
Charlatan 21
City Watch / Investigator 12
Cloistered Scholar 14
Courtier 18
Criminal 23
Entertainer 16
Faction Agent 3-2=1 I've never seen factions being significantly used in a game...
Far Traveler 11
Feylost 13+1=14
Fisher 13
Folk Hero 26
Gambler 11
Gladiator 19
Guild Artisan / Guild Merchant 26
Haunted One 22
Hermit 13
Investigator 7
Knight 17
Marine 14
Noble 16
Outlander 15
Pirate 14
Sage 23
Sailor 15
Smuggler 15
Soldier 16
Urchin 21
 

Acolyte 24
Archaeologist 23
Athlete 6
Charlatan 21
City Watch / Investigator 12
Cloistered Scholar 14
Courtier 18
Criminal 23
Entertainer 16
Faction Agent 1 - 2 = 0 Factions were key at the beginning of Adventurers League play, but they've diminished considerably in importance.
Far Traveler 11
Feylost 14
Fisher 13
Folk Hero 26
Gambler 11
Gladiator 19
Guild Artisan / Guild Merchant 26 + 1 = 27
Haunted One 22
Hermit 13
Investigator 7
Knight 17
Marine 14
Noble 16
Outlander 15
Pirate 14
Sage 23
Sailor 15
Smuggler 15
Soldier 16
Urchin 21
 

Acolyte 24
Archaeologist 23
Athlete 6
Charlatan 21
City Watch / Investigator 12+1=13
Cloistered Scholar 14
Courtier 18
Criminal 23
Entertainer 16
Far Traveler 11
Feylost 14
Fisher 13
Folk Hero 26
Gambler 11
Gladiator 19
Guild Artisan / Guild Merchant 27
Haunted One 22
Hermit 13
Investigator 7
Knight 17
Marine 14
Noble 16-2=14
Outlander 15
Pirate 14
Sage 23
Sailor 15
Smuggler 15
Soldier 16
Urchin 21
 

Acolyte 24
Archaeologist 23
Athlete 6
Charlatan 21
City Watch / Investigator 14
Cloistered Scholar 14
Courtier 18
Criminal 23
Entertainer 16
Far Traveler 11
Feylost 14
Fisher 13
Folk Hero 26
Gambler 11
Gladiator 17 - cant believe this has held out so long, its the entertainer background, but worse
Guild Artisan / Guild Merchant 27
Haunted One 22
Hermit 13
Investigator 7
Knight 17
Marine 14
Noble 14
Outlander 15
Pirate 14
Sage 23
Sailor 15
Smuggler 15
Soldier 16
Urchin 21
 

Acolyte 24
Archaeologist 24
Athlete 6
Charlatan 21
City Watch / Investigator 12
Cloistered Scholar 14
Courtier 18
Criminal 23
Entertainer 16
Far Traveler 11
Feylost 14
Fisher 13
Folk Hero 26
Gambler 11
Gladiator 17
Guild Artisan / Guild Merchant 27
Haunted One 22
Hermit 13
Investigator 7
Knight 17
Marine 14
Noble 14
Outlander 15
Pirate 14
Sage 23
Sailor 15
Smuggler 15
Soldier 16
Urchin 21
 

Faction Agent 1 - 2 = 0 Factions were key at the beginning of Adventurers League play, but they've diminished considerably in importance.
I don't think my AL games ever lasted long enough for factions to do anything. We didn't have enough DMs or stable group of players...

Gladiator 17 - cant believe this has held out so long, its the entertainer background, but worse
It's just a good concept for a background.
 

Acolyte 24
Archaeologist 25
Athlete 6
Charlatan 21
City Watch / Investigator 10
Cloistered Scholar 14
Courtier 18
Criminal 23
Entertainer 16
Far Traveler 11
Feylost 14
Fisher 13
Folk Hero 26
Gambler 11
Gladiator 17
Guild Artisan / Guild Merchant 27
Haunted One 22
Hermit 13
Investigator 7
Knight 17
Marine 14
Noble 14
Outlander 15
Pirate 14
Sage 23
Sailor 15
Smuggler 15
Soldier 16
Urchin 21
 

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