• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E 5E Survivor - Backgrounds

Acolyte 20
Archaeologist 18
Charlatan 20
Cloistered Scholar 12
Courtier 22
Criminal 20
Entertainer 16
Far Traveler 12
Fisher 15
Folk Hero 21
Gambler 5
Gladiator 16
Guild Artisan / Guild Merchant 18
Haunted One 14
Hermit 14
Knight 13
Noble 16
Outlander 16
Pirate 11
Sage 23
Sailor 16
Smuggler 19
Soldier 16
Urchin 20
 

log in or register to remove this ad

Acolyte 20
Archaeologist 19
Charlatan 20
Cloistered Scholar 12
Courtier 22
Criminal 20
Entertainer 16
Far Traveler 12
Fisher 15
Folk Hero 21
Gambler 3
Gladiator 16
Guild Artisan / Guild Merchant 18
Haunted One 14
Hermit 14
Knight 13
Noble 16
Outlander 16
Pirate 11
Sage 23
Sailor 16
Smuggler 19
Soldier 16
Urchin 20
 

Acolyte 20
Archaeologist 19
Charlatan 20
Cloistered Scholar 12
Courtier 22
Criminal 20
Entertainer 16
Far Traveler 12
Fisher 15
Folk Hero 21
Gambler 3
Gladiator 16
Guild Artisan / Guild Merchant 18
Haunted One 14 - 2 = 12
Hermit 14
Knight 13
Noble 16
Outlander 16
Pirate 11
Sage 23
Sailor 16
Smuggler 19 + 1 = 20
Soldier 16
Urchin 20
 

Acolyte 20 + 1 = 21
Archaeologist 19
Charlatan 20
Cloistered Scholar 12
Courtier 22
Criminal 20
Entertainer 16
Far Traveler 12
Fisher 15
Folk Hero 21
Gambler 3
Gladiator 16
Guild Artisan / Guild Merchant 18
Haunted One 12 - 2 = 10
Hermit 14
Knight 13
Noble 16
Outlander 16
Pirate 11
Sage 23
Sailor 16
Smuggler 20
Soldier 16
Urchin 20
 

Acolyte 21
Archaeologist 19-2=17
Charlatan 20
Cloistered Scholar 12
Courtier 22
Criminal 20
Entertainer 16
Far Traveler 12
Fisher 15
Folk Hero 21
Gambler 3+1=4
Gladiator 16
Guild Artisan / Guild Merchant 18
Haunted One 10
Hermit 14
Knight 13
Noble 16
Outlander 16
Pirate 11
Sage 23
Sailor 16
Smuggler 20
Soldier 16
Urchin 20
 

Acolyte 21
Archaeologist 17-2=15
Charlatan 20
Cloistered Scholar 12
Courtier 22 + 1 = 23
Criminal 20
Entertainer 16
Far Traveler 12
Fisher 15
Folk Hero 21
Gambler 4
Gladiator 16
Guild Artisan / Guild Merchant 18
Haunted One 10
Hermit 14
Knight 13
Noble 16
Outlander 16
Pirate 11
Sage 23
Sailor 16
Smuggler 20
Soldier 16
Urchin 20
 

Acolyte 21+1=22
Archaeologist 15-2=13

Charlatan 20
Cloistered Scholar 12
Courtier 23
Criminal 20
Entertainer 16
Far Traveler 12
Fisher 15
Folk Hero 21
Gambler 4
Gladiator 16
Guild Artisan / Guild Merchant 18
Haunted One 10
Hermit 14
Knight 13
Noble 16
Outlander 16
Pirate 11
Sage 23
Sailor 16
Smuggler 20
Soldier 16
Urchin 20
 

Acolyte 22
Archaeologist 13 + 1 = 14
Charlatan 20
Cloistered Scholar 12
Courtier 23 - 2 = 21
Criminal 20
Entertainer 16
Far Traveler 12
Fisher 15
Folk Hero 21
Gambler 4
Gladiator 16
Guild Artisan / Guild Merchant 18
Haunted One 10
Hermit 14
Knight 13
Noble 16
Outlander 16
Pirate 11
Sage 23
Sailor 16
Smuggler 20
Soldier 16
Urchin 20
 

Acolyte 22
Archaeologist 14
Charlatan 20
Cloistered Scholar 12+1=13
Courtier 21
Criminal 20
Entertainer 16
Far Traveler 12
Fisher 15
Folk Hero 21
Gambler 4
Gladiator 16
Guild Artisan / Guild Merchant 18
Haunted One 10
Hermit 14
Knight 13
Noble 16
Outlander 16
Pirate 11-2=9 We do not need a pirate, a smuggler and a criminal
Sage 23
Sailor 16
Smuggler 20
Soldier 16
Urchin 20
 

Acolyte 22
Archaeologist 14
Charlatan 20
Cloistered Scholar 13
Courtier 21
Criminal 20-2 = 18
Entertainer 16
Far Traveler 12
Fisher 15
Folk Hero 21
Gambler 4
Gladiator 16+1= 17
Guild Artisan / Guild Merchant 18
Haunted One 10
Hermit 14
Knight 13
Noble 16
Outlander 16
Pirate 9
Sage 23
Sailor 16
Smuggler 20
Soldier 16
Urchin 20
 

Into the Woods

Remove ads

Top