SilentBoba
First Post
Tying powers to the natural value of the attack roll is not done to randomize them. It's to take the load off the DM trying to figure out if they are allowed to use the monster's 'limited use' powers. It's exactly the same as when you had to roll a d6 to see if a 4e monster regained its limited use power, but it is simpler. The DM still has to make lots of tactical decisions - who to attack, where to move, whether to retreat, etc.
Yep, that's the intent of the mechanic, but it's not "exactly the same" by any means, except perhaps over a long battle if you look at how often the monster can use the ability. The crucial difference is in 5E they get the abilities up front, so the first use is on demand. That's a pretty big distinction. I realize randomization wasn't the goal of 13th Age's critter powers, but it's the effect. I'm a chronically bad die roller, but also an open die roller, and often entire battles would go by without a particular marquee ability triggering because I'd miss the trigger value--even if the roll itself hit. That's very frustrating. I'd rather only have the ability work once than not at all.
The problem with 5E abilities is they lack the creative flair in the names and described effects. I even checked to see if Owlbears can tear off arms
