dave2008
Legend
Aarakocra Master-at-Arms
Medium humanoid (aarakocra), neutral good
Armor Class 16 (breastplate)
Hit Points 93 (11d8 + 44; bloodied 46)
Speed 30 ft., fly 80 ft.
Savings Throws Str +6, Dex +6, Con +7, Wis +5
Skills Acrobatics +6, Athletics +6, Insight +5, Perception +8
Senses passive Perception 18
Languages Aarokocra, Auran
Challenge 5 (2,700 XP) Proficiency Bonus +3
Dive Attack. If the aarakocra is flying and dives at least 30 ft. straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 10 (3d6) damage to the target.
Flyby. The aarakocra doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Keen Sight. The peryton has advantage on Wisdom (Perception) checks that rely on sight.
Maneuvers (5/Short Rest): The aarakocra’s maneuver ability is Strength (maneuver save DC 14). The aarakocra can use one of the following maneuvers on one attack:
Battle Savant. When the aarakocra has observed a creature fight for at least 1 round, it use a bonus action to make a Wisdom (Insight) check, gaining advantage on its attack rolls against that creature on a success. The DC is equal to the creature’s CR or level.
ACTIONS
Multiattack. The aarakocra makes three attacks.
Talon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage when wielded two-handed.
Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Medium humanoid (aarakocra), neutral good
Armor Class 16 (breastplate)
Hit Points 93 (11d8 + 44; bloodied 46)
Speed 30 ft., fly 80 ft.
STR | DEX | CON | INT | WIS | CHA |
16 (+3) | 16 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) |
Savings Throws Str +6, Dex +6, Con +7, Wis +5
Skills Acrobatics +6, Athletics +6, Insight +5, Perception +8
Senses passive Perception 18
Languages Aarokocra, Auran
Challenge 5 (2,700 XP) Proficiency Bonus +3
Dive Attack. If the aarakocra is flying and dives at least 30 ft. straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 10 (3d6) damage to the target.
Flyby. The aarakocra doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Keen Sight. The peryton has advantage on Wisdom (Perception) checks that rely on sight.
Maneuvers (5/Short Rest): The aarakocra’s maneuver ability is Strength (maneuver save DC 14). The aarakocra can use one of the following maneuvers on one attack:
- Disarming Strike. When the aarakocra hits a creature with a weapon attack it can attempt to force the target to drop one item. The target must make DC 14 Strength saving throw, dropping the chosen item at its feet on a failure.
- Parry. When the aarakocra would be damaged by a melee attack it can use a reaction to reduce the damage by 7 (1d8 + 3). It the damage is reduced to 0, the hit becomes a miss.
- Precision Attack. When the aarakocra makes a weapon attack roll against a creature, the aarakocra can use a bonus action and add 4 (1d8) to the roll.
- Riposte. When a creature misses the aarakocra with a melee attack, the aarakocra can use a reaction to make a melee weapon attack against the creature. If the attack hits, add 4 (1d8) slashing damage to the attack
- Sweeping Attack. When the aarakocra hits a creature with a melee weapon attack it can use a bonus action and attempt to damage another creature within 5 feet of the original target. If the attack roll to hit the original target would hit the second target, the second target takes 4 (1d8) slashing damage.
Battle Savant. When the aarakocra has observed a creature fight for at least 1 round, it use a bonus action to make a Wisdom (Insight) check, gaining advantage on its attack rolls against that creature on a success. The DC is equal to the creature’s CR or level.
ACTIONS
Multiattack. The aarakocra makes three attacks.
Talon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage when wielded two-handed.
Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
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