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D&D 5E 5e Updates: Monstrous Compendium

dave2008

Legend
Ogre Warhulk
Large giant, chaotic neutral
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Armor Class 15 (half plate)
Hit Points 95 (10d10+40; bloodied 47)
Speed 40 ft.
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STRDEXCONINTWISCHA
20 (+5)12 (+1)18 (+4)7 (-2)10 (+0)12 (+1)
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Savings Throws Str +6, Con +6, Wis +2
Skills Athletics +8, Intimidation +6
Senses darkvision 60 ft., passive Perception 10
Languages Common, Giant
Challenge 4 (1,100 XP) Proficiency Bonus +2
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Skewer. The ogre adds 5 (1d10) piercing damage to its pike attack against prone targets.

ACTIONS
Multiattack.
The ogre makes two pike or greatclub attacks.

Pike. Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft., or range 30/120 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Greatclub. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage and the target must make a DC 14 Strength saving throw or be pushed 10 feet or knocked prone, the Ogre’s choice.

BONUS ACTIONS
Sweep (Recharge 4-6).
The ogre swings its pike through the battle field in a 10-foot radius semicircle centered on it. Each target in the area must make a DC 14 Dexterity saving throw or be knocked prone.
 
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imeannoharm

Dorkus
Thanks! What book is that from? It will be easier for me if I can review the original source.

FYI, I am heading out of town shortly, so it will probably be next week before I get to it.
"Serpent Kingdoms" from 3.5. By the way the spell caster I mentioned appears to be synonymous with the Mageslayer.
 



dave2008

Legend
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Troll by AdeHughesArt

Troll Ripper
Large giant, chaotic evil
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Armor Class 15 (natural armor)
Hit Points 84 (8d10+40; bloodied 42)
Speed 30 ft.

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STRDEXCONINTWISCHA
18 (+4)13 (+1)20 (+5)7 (-2)9 (-1)7 (-2)
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Savings Throws Str +7, Dex +4, Con +8
Skills Athletics +7, Perception +2
Senses darkvision 60 ft., passive Perception 11
Languages Giant
Challenge 5 (1,800 XP) Proficiency Bonus +3
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Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 hit points and doesn’t regenerate.


ACTIONS
Multiattack.
The troll makes two claw attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the troll hits a target with two claw attacks on the same turn, it is also grappled. A Large or smaller creature grappled this way is also restrained.

BONUS ACTIONS
Quick Bite.
The troll can make a bite attack targeting a creature it has grappled.

REACTIONS
Rip.
If a creature ends is turn grappled by the troll, the troll can make two claw attacks targeting the grappled creature.
 
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dave2008

Legend
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Private Troll by Edikt Art

Troll, Ice
Large giant, chaotic evil
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Armor Class 15 (natural armor)
Hit Points 80 (7d10+42; bloodied 40)
Speed 30 ft., climb 20 ft., swim 20 ft.
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STRDEXCONINTWISCHA
18 (+4)13 (+1)22 (+6)9 (-1)10 (+0)7 (-2)
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Savings Throws Str +7, Dex +4, Con +9, Wis +3
Skills Athletics +7, Perception +2
Damage Vulnerabilities fire
Damage Immunities cold
Senses darkvision 60 ft., passive Perception 11
Languages Giant
Challenge 5 (1,800 XP) Proficiency Bonus +3
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Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Ice Walk. The troll can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost extra movement.

Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 hit points and doesn’t regenerate.


ACTIONS
Multiattack.
The troll makes two claw or two great axe attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage plus 3 (1d6) cold damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the troll hits a target with two claw attacks on the same turn, it is also grappled. A Large or smaller creature grappled this way is also restrained.

Great Axe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

BONUS ACTIONS
Quick Bite.
The troll can make a bite attack targeting a creature it has grappled.
 
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dave2008

Legend
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Troll by 000Fesbra000

Troll, Mountain
Huge giant, neutral
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Armor Class 18 (natural armor)
Hit Points 182 (12d12+72; bloodied 91)
Speed 50 ft.
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STRDEXCONINTWISCHA
22 (+6)12 (+1)22 (+6)7 (-)210 (+0)10 (+0)
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Savings Throws Str +10, Con +10, Wis +4
Skills Athletics +10, Perception +4
Senses darkvision 90 ft., passive Perception 14
Languages Giant
Challenge 10 (5,900 XP) Proficiency Bonus +4
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Earth Stride. Difficult terrain composed of earth or rock doesn’t cost the troll extra movement.

Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid damage, this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 hit points and doesn’t regenerate.

Siege Monster. The troll deals double damage to objects and structures.

Stubborn. The troll has advantage on Wisdom saving throws and saving throws against being charmed


ACTIONS
Multiattack.
The troll makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage and the target must make a DC 18 Strength saving throw or be knocked prone or grappled, the troll’s choice. The troll can grapple one Huge or two Large or smaller targets. The troll can’t use a slam attack when grappling a Huge target or one slam attack for each Large or smaller creature grappled.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) piercing damage.

Innate Spellcasting. The troll’s spell casting ability is Charisma (spell save DC 12). The troll can innately cast the following spells, requiring no components:

At-will: earth tremor, mold earth
3/day each: wall of stone
1/day each: earthquake, flesh to stone

REACTIONS
Bite.
If a creature ends is turn grappled by the troll, the troll can make a bite attack targeting the grappled creature.
 
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dave2008

Legend
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Troll Mother by TurnerMohan

Troll Matron
Champion Large giant, any chaotic alignment
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Armor Class 17 (natural armor)
Hit Points 140 (10d10+40; bloodied 70)
Speed 30 ft.
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STRDEXCONINTWISCHA
19 (+4)13 (+1)19 (+4)12 (+1)14 (+2)8 (-1)
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Savings Throws Str +7, Dex +4, Con +8
Skills Arcana +4, Athletics +7, Intimidation +2, Perception +2
Senses darkvision 60 ft., passive Perception 11
Languages Abyssal, Giant, Goblin, Orc
Challenge 6 (3,450 champion XP) Proficiency Bonus +3
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Keen Senses. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Matron's Might (Champion Trait, recharges after a short or long rest). If the troll is bloodied, it can remove one condition or effect it is suffering and it can use its champion actions.

Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes fire damage, this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 hit points and doesn’t regenerate.

Wild Shape. The troll can us an action to turn into a crocodile, a frog, a giant lizard or a giant poisonous snake as described in the druid feature Wild Shape. The troll can maintain the animal form for up to 3 hours.

ACTIONS
Multiattack.
The troll makes two claw attacks and one bite attack.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target grappled by the troll or incapacitated. Hit: 9 (2d4 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the troll hits a target with two claw attacks on the same turn, it is also grappled. A Large or smaller creature grappled this way is also restrained.

Spellcasting. The troll is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The troll typically has the following druid spells prepared:

Cantrips (at will): guidance, poison spray, resistance, thorn whip
1st level (4 slots): charm person, entangle, jump, speak with animals
2nd level (3 slots): darkness, melf’s acid arrow, pass without a trace, spike growth
3rd level (3 slots): stinking cloud, water walk, call lightning, dispel magic
4th level (1 slot): freedom of movement, locate creature, blight

REACTIONS
Rend.
If a creature ends its turn grappled by the troll, the troll can make one claw attack targeting the grapple creature.

CHAMPION ACTIONS
Once the troll matron's champion trait is activated, on its initiative count +10 it can take one of the following actions.

Escape. The troll moves up to half its speed without provoking opportunity attacks during this movement.
Matron's Prerogative (Recharge 5-6). The troll can take one of the following actions.
  • Cantrip. The troll can cast an at will spell.
  • Claw. The troll makes a claw attack.
 
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