Should I create a full statblock for the Focus? If so, what is a good CR and what should I base it on?
Should I create a full statblock for the Focus? If so, what is a good CR and what should I base it on?
Also, I added a "wall" option to the breath weapon. I like the concept, but not sure if it is clear. Let me know what you think.
Threshold for Dragon Scales is identical for Ancient and Wyrm. Intentional?I have updated the Elder, Ancient, and Wyrm red dragons. I am still going to look at few tweaks suggested by the feedback, but I picked up some of them and had to modify some things to make the CR work (had a saving throw error in the first pass)
- Red Dragon, Wyrm (Mythic, CR 30)
- Red Dragon, Ancient (Legendary, CR 26)
- Red Dragon, Elder (Legendary, CR 22)
No, but I am reluctant to make it much higher. I bumped to 12, but it I am concerned it to much of a fighter nerf for most campaigns. It works for my group as I allow my fighters to swap extra attack for power attack, but a champion could easily find close to half of their attacks doing no damage.Threshold for Dragon Scales is identical for Ancient and Wyrm. Intentional?
I looked at Wall of Stone, but I think the panels terminology is more confusing for this application. I didn't check all the ages, but the area of the cone is much greater than the area of the "wall," and I also limited the range of the wall to be within 60 feet of the dragon (for the wyrm). So it can really only create a 120-foot line right in front of it, or surround itself in flames. Now that I think about it, I should up that range.I think its close, and would work for most DMs. I took a look at wall of force, which uses a similar mechanic, so here is the ability written using similar wording.
The dragon exhales fire in a 90-foot cone, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be on the ground and contiguous with another panel, and the first panel must be within 30 ft of the dragon.
If you go that route, I would lower the number of panels, 10 is a lot, it actually means it could hit farther away than the cone. I imagine you want the cone to be the default, with the shape for more precision work.
If you want something simpler but less tactical, you could just say "an area with a radius of 20 ft from the dragon"
Do you think a fighter fighting that CR only has +8 damage bonus?No, but I am reluctant to make it much higher. I bumped to 12, but it I am concerned it to much of a fighter nerf for most campaigns. It works for my group as I allow my fighters to swap extra attack for power attack, but a champion could easily find close to half of their attacks doing no damage.
Not necessarily, but it is possible. Our champion fighter is 15th level and he only has a +6 damage bonus. He is unlikely to have even a +8 at 20th level.Do you think a fighter fighting that CR only has +8 damage bonus?
That is good point on the recharge. I would probably make it 2 round cool down, but I get your point. I will think about it.
No I wasn't suggesting that really. Just wondering if you thought about it and rejected it.Should I create a full statblock for the Focus? If so, what is a good CR and what should I base it on?
Not necessarily, but it is possible. Our champion fighter is 15th level and he only has a +6 damage bonus. He is unlikely to have even a +8 at 20th level.
That is the difficulty, there are so many ways to play the game.