Well, you "only" had to defeat Bane once.
I updated my previous comparison with thier effective HPWell, you "only" had to defeat Bane once.
Both. I have looked at lot of stuff, but primarily Epic Options and Epic Characters on the DMsGuild. However, it is generally true for epic boons too. Obviously the epic boons on the DMG are just a template of what you can do with the concept and it can be expanded with more boons to cover what ever bases you need (which some 3PP have done as well).What 3PP product is that? There are several.
So you're basing these designs on the power levels of 3PP material, not the epic boons after 20th, that WotC uses (and presumably base their power levels on)? Why?
My fault, some of the epic options can do that, but your right boons cannot, though it would be a reasonable assumption to add such a boon. I mean there is a boon that gives an extra 9th lvl spell slot. Also, that was not optimized damage either - it can get worse (or about the same with the right # of attacks )Okay, except for the fighter not being able to action surge for 4 rounds I follow. I think most groups are 4-5 PCs btw (totally not-based on anything).
Whatever the changes, they gods are not getting nerfed. As I indicated in my comparison of Epic Bane (CR 39) and Mythic Annam (CR 39), the mythic version is overall a much tougher encounter.So will your 30+ monsters remain CR 30+? I'd hate to see gods get nerfed. Will you keep the CR system from your 5e epic monster updates?
That is not how the mythic concept works. The DPR doesn't change because it is conceptually to versions of the same monster. Not one monster with 2x the HP. The monster before and after the mythic trait is active needs to have its CR balanced independently. That is the beauty of the system for keeping BA in check while providing a much more challenging encounter.Also I noticed a potential problem with the Mythic template: the DPR stays the same when the trait is used, but the HP is doubled, at least. Will you increase the DPR or something along those lines to compensate? Or do the Mythic actions balance the issue?
I use the DMG guidelines. I then extrapolated out to CR 50. If you DM me your email address I can send to the excel spreadsheet that I use. To be honest, I don't overthink it to much. I generally get the CR based around the HP and AC for defense CR and attack bonus and DPR of attack CR. I then adjust for big ticket items like magic resistance and immunity. I don't worry to much about resistance and immunities because, unless you go overboard, as at epic levels resistances should be expected.Hey Dave2008. What do you use currently to calculate CR for these creatures? (Asking because if I am going to rebuild Rajara using your rules I will need to know what the baseline numbers are for her).
Do you have any recommendations for what her CR should be as a draconic quasipower?
I don't have a mythic version yet. If you give me the weekend I can get one made. I will probably do it sooner, but I want to give myself some wiggle room.You got any sat blocks of great wyrm dragons made? I like the idea of building her using a great wyrm dragon as the baseline.
If you don't mind me saying, that is unspired design imo. Doesn't feel very epic if all is just bigger numbers. Plus, six attacks sounds like a slog! (Fighter: "I action surge!" Other Players: "We'll watch The Irishman")FYI, in Epic Characters at lvl 29 a fighter gets 6 attacks per round standard and has 3 action surges for 42 attacks in 4 rounds (vs the 32 I assumed).
Well, that is not all you get, but I tend to agree. Personally I think 4 is to many. I allow my PCs to cause double damage instead of extra attack (and double again with action surge).If you don't mind me saying, that is unspired design imo. Doesn't feel very epic if all is just bigger numbers. Plus, six attacks sounds like a slog! (Fighter: "I action surge!" Other Players: "We'll watch The Irishman")