The challenges of making a Warlord Class.
Allow an ally to make an attack vary greatly in strength. Allowing a Rogue, a GWM or SS ally to strike is not the same as allowing a dual wielding weapon ally to strike.
Allow ally to use Cantrip also vary greatly in strength and will increase in strength as you level up. Allowing cantrip at low level is ok, but allowing a fireBolt 3d10 + ability modifier is more nasty. Balancing the use by an ally of Eldritch Agonizing blast + Hex is a challenge on its own.
Reaction will be a bottle neck. Warlord will have to manage its allies’ reaction availability. It could be time consuming and frustrating.
Allow rerolls or giving advantage on save look great, but rerolls a wisdom save with a -1 bonus wont help that much. Warlord would be better served with an aura granting bonus to saving throw. This feature is already taken by the paladin. Overlapping is still possible.
Making the Warlord versatile will also be a challenge. Casters can prepare then use spells that fit the most with the situation. Paladin can smite. Warlord should be able to be more offensive or support on demand.
Making the Warlord a class that don't rely on the rest of the party lineup to be freaking too good or totally boring useless.
Allow an ally to make an attack vary greatly in strength. Allowing a Rogue, a GWM or SS ally to strike is not the same as allowing a dual wielding weapon ally to strike.
Allow ally to use Cantrip also vary greatly in strength and will increase in strength as you level up. Allowing cantrip at low level is ok, but allowing a fireBolt 3d10 + ability modifier is more nasty. Balancing the use by an ally of Eldritch Agonizing blast + Hex is a challenge on its own.
Reaction will be a bottle neck. Warlord will have to manage its allies’ reaction availability. It could be time consuming and frustrating.
Allow rerolls or giving advantage on save look great, but rerolls a wisdom save with a -1 bonus wont help that much. Warlord would be better served with an aura granting bonus to saving throw. This feature is already taken by the paladin. Overlapping is still possible.
Making the Warlord versatile will also be a challenge. Casters can prepare then use spells that fit the most with the situation. Paladin can smite. Warlord should be able to be more offensive or support on demand.
Making the Warlord a class that don't rely on the rest of the party lineup to be freaking too good or totally boring useless.
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