Also! There were some things we did during character creation and after the prologue to better tie your PCs to the overarching adventure "The Mother of Monsters"...
[MENTION=6798581]Azurewraith[/MENTION] I'd like to propose something for your wolf companion, and you tell me what you think. What if your wolf is a spirit of dubious origins. While it serves faithfully, it very subtly saps your strength in the long-term. Its "dialogue" with you is laced with ominous and enigmatic references to things that may yet come to pass...this could be an actual ability to speak with one another, or just dreams that come when you sleep by one another. How does that sound to you?
Also, if you wish, you may select this option:
Lose -1 Strength, but you know the
find familiar spell and can cast it 1/day or as a ritual, allowing you to treat your beast companion as a familiar also (all abilities would stack, so it would still gets its own actions and be able to attack, but you'd also be able to communicate telepathically while it's within 100 feet, see through its eyes as an action while within 100 feet, and deliver "touch" spells through it while within 100 feet).
Finally, would you roll a d6? It's for a the table called "In what manner does the 'hag' seek to maintain her wicked influence?" Secret GM stuff.