Has anyone tried playing 5e with Elements from Pathfinder second edition?
The Ideas would be:
What do you think?
The Ideas would be:
- 3 Action economic:
3 Actions +1 free action like drawing weapons opening doors or other object - interactions. Spells 2 actions Bonus Spells actions 1 action same spell rules otherwise. Multi-attack-penalty 2ed attack disadvantage third (or higher) double disadvantage 3 3d20 (same for consecutive roles) take the lowest Multi attack and Extra Attack count as 1 action off hand attack doesn't suffer from the penalty but can only be used once per turn Action Surge gives you 3 more action and resets the penalty from melee and range attacks (spell restriction still count)
- Level / Hit Dice to skill Check:
Player level add to Skill checks AC, saving throws and attacks they are proficient with. Monsters / NPCs add their Cr (min of 1) to their AC Skill checks saving throws and attacks they are proficient in (they are automatic profit with their Armor and weapons). Alternative Hit dices count for Monsters could be used this would require testing
- New Crit /Miss rule:
+ 10 over Ac or nat 20 = critical hit and -10 of AC or Nat 1 fumble (possible add effects)
- Skill Check list:
Level 1-4: Keeps as in the Book: Level 5-9 add +5 to every difficulty level. Level 10-14 add +10 for each to difficulty level. Level 15-20 add +15 for each to difficulty level. -10or even less than Dc major set back or bad fumble - 5 to -9 off Dc goal minor set back effect -4 to -1 of DC normal fail; 0 to +4 off goal DC normal success +5 to +9 of DC good success add small bonus effect; +10 or higher of DC major success add big / appropriate bonus effect .
What do you think?