It's six-of-one, half-a-dozen or another.And that's the point - is the PHB supposed to be something that is both read and used when making your characters, or is it just something to quickly refer to when cross-referencing a monster spell? The alphabetical list precludes any genuine use of it for the the first, whereas doing it the other way would easily be solved by, at worst, a simple one page addition *that most people wouldn't need to use after gaming for a while*.
But that time is wasted before or after games, not when people are waiting.The amount of time I have wasted completely flipping back and forth in the PHB (and cross-referencing with the spell list for the class) trying to understand the difference between different cantrips and first level spells at character creation isn't exactly small.
Which you probably do, because you've been conveniently browsing them /by level/.Which is great so long as you know what level a spell is.
And in 1e, the MM referenced 0e spells! Yeah, classic D&D was not that user-friendly in a lot of ways. Even so, it was nice to be able to browse spells by class/level and have an idea what your character could do. Actually, that bit was kind of self-correcting, because you associated spells that you read close-together, learning which spell was which class and what level. So, if as AD&D expected, you were a very experienced player before taking up DMing you probably would know at a glance thatI remember 2nd Edition when monsters had spells, and I had to guess whether it was a wizard or cleric spell and then go through each spell level. Not fun and just slow at the table.
That is an issue with the AD&D way of organizing spells "except as listed above and noted below, this is the same as the different-level/other-class spell of the same name..." annoying in exactly the same way as having all the spells listed alphabetically and flipping from the class list to the spell description, just only with shared spells. But, a real problem...Especially with overlap between classes.
And that's a nice solution, indeed. Not only makes the listing easier to read, makes the classes better differentiated.Admittedly since there's so much cross-over in spells between classes (*cough* Bard *cough*) there might be some difficulties with that, but I have a simple solution for that as well. Make the spell lists more differentiated between classes.
But that time is wasted before or after games, not when people are waiting.
My own peeve with 5e is concentration. It seems like everyone else has largely made their peace with it, but I don't think a week goes by that we don't have someone cast two different spells requiring concentration, or forget to make concentration checks on taking damage, or something else related. My own fix (for sub level 10 games) has been to ignore the concentration check on damage rule, but the whole system felt inelegant to me when I first read it and hasn't gotten better with actual experience playing with it.
What do you mean by this? I've been running 5e since two years before it came out and haven't noticed a problem with handedness.1. Caster hand economy. This whole concept is a mess (I hate that I even have to type "caster hand economy" but there it is), and RAW for it is buried in several separate places.
It's six-of-one, half-a-dozen or another.
Both ways have advantages and disadvantages and it comes down to preference.
I favour the method useful at the table for the DM and player, rather than every 2-3 sessions during leveling. Especially with overlap between classes.
With regards to monster stat blocks, I think we need some form of spell shorthand in the blocks
With regards to monster stat blocks, I think we need some form of spell shorthand in the blocks, just to list the critical details' especially for attack spells (60 ft r., 20ft dia., 2d6 dmg + CHA save vs. blind for 1d4 rds) or something similar. It does make the block longer, but to me, SO, SO worth it if I'm running something on the fly - even if it means less flavor text, or fewer caster-monsters. Or fewer monsters, with an added monster book to buy...![]()
Handy resource but it really highlights the problem.... or something like this:
http://www.enworld.org/forum/showthread.php?471749-One-Stop-Stat-Blocks-for-D-amp-D-5th-Edition

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.