D&D 5E 5th Edition and Cormyr: Flexing My Idea Muscle and Thinking Out Loud

Jeremy E Grenemyer

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What Was Old Ostra Up To?

Ostramagarus the merchant has retired to Waymoot, in Cormyr.

1. How did he make his coins?

By anticipating shortages of goods and being first to market to end the shortage.

Later in his merchant career he began to engineer short-term shortages of goods, then swooped in with his own carts full of the hard-to-find item, which was sold at a premium.

2. How was he first to market?

He used trade agents ("factors") to find and hire adventurers, rangers, and explorers to plumb the wilds on either side of a major trade road within a few days ride from a settlement, in order to find abandoned towers, farmsteads, simple "four square" keeps and other ruins.

3. How did he use these locations?

Ostra's factors paid handsomely for the ruins to be thoroughly explored, cleared out of dangers and mapped.

The factors hired sellswords to work as guards at these locations and paid them to keep safe goods that Ostra anticipated the nearby settlement would soon run short of (and later, goods that he caused a settlement to run out of by buying up all the goods himself).

4. Did the guards stay after the goods they watched over were picked up and sold?

No. The guards were paid to haul the goods to the trade road, load them onto waiting wagons and for escort to the nearby settlement. Once in town their term of service was complete.

5. What did Ostra sell?

Anything and everything, including monsters.

6. Where did he find monsters to sell?

Most of them were bred by followers of Malar in Cormyr, where such breeding is allowed (and strictly regulated by the Crown).

7. Did Ostra keep monsters himself?

Yes and no. Ostramagarus never kept monsters as pets or as guardians of his personal residences (he called more than one location home, having purchased rooms in Cormyr and Sembia, and in the free city of Elversult south of the Dragon Coast), but he did instruct his factors to release recently-purchased monsters into the ruins he used to temporarily hold goods.

8. How were the beasts kept from slaying the guards of Ostra's goods?

For a stiff fee, Malarite breeders can train certain lair-dwelling monsters to obey a few one-word commands.

Ostra's sellswords needed only to deliver the goods to the now monster-guarded ruin, and the beast (or beasts) living their did the work of guarding the goods while the sellswords camped nearby.

9. Were the monsters left behind?

Yes, to act as guardians of the ruin when it wasn't being used.

10. So now that Ostra is retired...

Ostra chose to retire abruptly. He gave no warning to his factors, though many of them had served him for a decade and more. When word arrived, some factors chose to retire as well (after selling Ostra's goods and property under their control, keeping the coins paid for it all) while others chose to take over Ostra's business in whatever city they were based. Ostra had renounced his claim to all that he owned save for what resided in Cormyr, and he left the factors beyond Cormyr's borders to sort things out among themselves.

Ostra's operation had grown such that he had wagons, horses, proper warehouses filled with stored goods waiting to go to market, and numerous hideaways (his word for the monster guarded ruins). Only a handful of hideaways were in Cormyr proper. He kept at least eight hideaways in Sembia, and at least a score of hideaways near the Trader's Road (in the space stretching from Teziir in the east to Iriaebor in the west).

Of the sellswords, some chose to abandon the goods they'd been hired to watch over when no one came to fetch them from the nearby trade road. Others chose to open the goods-filled crates in order to take whatever they could as additional payment, then discovered too late that the "watch beasts" were trained to ignore commands to hold in place when a crate was opened, and to attack and slay crate-openers. Some sellswords tried to turn the hideaways into forts for their own use. A few have succeeded, while others fell prey to traps put in place by Ostra's factors (the valuables protected by those traps left untouched).
 
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Jeremy E Grenemyer

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So, Who Spied On Ostramagarus? Who Were His Rivals? Who Betrayed Him? Some Ideas...

  1. A dragon or two. Mayhap a dragon directed its human servants to use Ostra's hideaways for its own purposes. Perhaps these hideaways were enhanced with yet more monsters teleported in by the dragon. Or maybe a dragon left clues for Ostra's factors to find, so that a potential hideaway could be discovered, when in fact the place had already been cleared of dangers and otherwise "tamed" by the dragon's servants, with the idea of using Ostra's monsters and minions to help secure things the dragon wanted kept secret--such things likely secured below ground and accessible via secret entrances or by short range linked teleportation (such paltry magics have been mastered by many dragons of the Realms).
  2. Ostra's own factors. The hideaways were great places to hide things and people. Maybe one or two of his factors used the hideaways for safekeeping of their own valuables. As well the evidence of their misdeeds.
  3. The Cult of the Dragon. That bunch has always been trouble in Elversult/Teziir. Perhaps the sellswords used by Ostra's factors to haul goods and guard them at hideaways ended up revealing the location of a couple of hideaways to the Cult after the sellswords became converts.
  4. The Crown of Cormyr. I don't know if Ostramagarus was Cormyrean, but I'm sure he would have helped the Crown out if it needed a bolthole for a spy to lay low in somewhere beyond Cormyr's borders (offering one of his hideaways as a place for a spy to disappear to in exchange for a favor to be named later).
  5. Nobles, be they Sembian or Cormyrean. Ostra was not afraid to hurl insults at Cormyrean nobles (see "Elminster Must Die," page 68 [softcover] for an example). No doubt he had his friends and his foes among the nobility. Ostra could have offered his services to enable a noble to punish a merchant or a master of a merchant coster by using Ostra to effect a market shortage and hamper the merchant's business.
  6. Anyone he might have sold a hideaway to. Perhaps Ostra rebuilt one of the foursquare keep ruins, stocked it with obedient guardian monsters, and sold the whole thing off to a wizard or mercenary captain, or to an exiled noble as "a safe place from which to rebuild."
 

Jeremy E Grenemyer

Feisty
Supporter
If you are a player or Dungeon Master in need of Cormyrean surnames for a character or NPC, or if you are a DM in need of a War Wizard name to give to an NPC, I've started a list of such things on the EN World wiki.

The list content is drawn from official sources. I will update these lists from my Excel spreadsheets as time permits.

I hope to add lists of different courtier names (and court titles), highknight names, and so on to the wiki, time permitting.

Roster of War Wizards

Cormyrean Surnames
 

Jeremy E Grenemyer

Feisty
Supporter
Hello EN Worlders,

The pandemic has hit everyone hard. It's certainly hit me in the wallet--I've noticed my DMs Guild sales have gone down this year.

Pretty sure other people's wallets are a little thinner, too.

So, I've decided to make all of my Cormyr products on the DMs Guild free.

We might not have as much money to spend, but that doesn't mean we shouldn't have fun.

FREE STUFFS

EDIT: Now that the pandemic has subsided, I’ve changed the pricing to pay what you want. Game on!
 
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Jeremy E Grenemyer

Feisty
Supporter
No doubt some of you are aware of the village of Wormtower, in Cormyr. A place so named for a ruin in the village center, one comprised of the bones of a long dead dragon, the bones of an equally long dead wizard, the cracked and broken remnants of stone pillars and rubble, and magical treasures that lay exposed to the elements.

Potent wards guard the ruin. Wards of the sort that blast you with lightning if you get too close. So powerful are these bolts that shutters rattle in their frames throughout the village each time the wards obliterate a would-be treasure seeker.

An even more sinister protection lays in wait. The villagers have observed treasure seekers transformed into a creature or plant that disappears in a flash of magic a moment later, the instant a seeker steps past the boundary ward.

Most bards of the Heartlands can tell you something about every piece of visible treasure that lay within the Wormtower ruin thanks to Alassra Bowhunt, Bard Wayward of Scornubel, who penned a ballad titled "Once Around The Dragon's Bones" in the Year of the Turret (1360 DR).

A sample of her lyrics follows:

There a dagger and there a sword.
A pair together matched.
Who can say where or when
The plot to forge them hatched?

A shattered wing of the dragon
Gives the blades some shade.
In return the blades tell stories;
Taking lives their stock and trade.

Should a warrior take them up
What would the blade eyes think?
For a pair of eyes rides the blades;

They look but never blink.

More lyrics accompanied by magic item descriptions and game mechanics can be found in Issue #5 of Eye on Cormyr (on the DMs Guild website), which I'm working away at and hope to release this year.
 

Jeremy E Grenemyer

Feisty
Supporter
Some years ago I had an idea for a ballad about the death of Lord Woodbrand, once a King's Lord of Waymoot in Cormyr. He was beloved by his people, kept the peace by means of his wisdom and his prodigious strength. His death brought the place low and Waymoot hasn't really recovered since.

(See post #94 in this thread for a bit more about Waymoot in Woodbrand's absence.)

Here's a snippet of song I wrote up, edited and changed a bit.

The trolls are green
The trolls are blue.
They all bleed
The same.

The trolls are red
The trolls are white.
They have
Tiny brains.

The trolls were black
That flew the tower.
Lord Woodbrand
Racked with pain.

They took his head
From his shoulders.
Left his body
Engulfed in flame.

Never did the Dragons find
The head of their King’s Lord.
Never did a King appoint
A leader so adored.

The trolls they howled
Into the wood.
Their trophy
Dripping blood.

The Dragons chased
Through the night.
In the dark and
In the mud.

In Waymoot town
The people mourned.
Seeds of sadness
In hearts were sown.

It’s strength renewed, the
Troll King roared.
Woodbrand’s head
Adorned it's throne.

Never did the Dragons find
The head of their King’s Lord.
Never did a King appoint
A leader so adored.
 
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Jeremy E Grenemyer

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Supporter
Things you might encounter on the Starwater Road

Screenshot 2022-10-23 11.41.04 AM.png


From Eveningstar south to Dhedluk, then east through Mouth O' Gargoyles as far as Immersea on the Wyvernwater, the Starwater Road serves traders and travelers of all sorts, and is a reliable path for Purple Dragon patrols.

1. Amberglow Peddlers
As one approaches Mouth O' Gargoyles, a stench sometimes wafts over the road. This is a reminder that strange stinking liquids ooze up out of the earth near the splintered rocks where a cave once housed a mage of some power, not far from the village. Residents have long braved the stench to collect oils that are filtered and refined into useful products, such as Amberglow. Used for lubricating swords and iron objects against rust and keeping hinges silent, Amberglow can be had for cheap (5 cp per vial) from peddlers that great travelers before they enter the village proper. Peddlers remind all arrivals that magic of any kind is forbidden within the village, lest the everpresent wild magic lurking there be unleashed followed by swift arrest, forfeiture of all carried possessions and imprisonment for no less than a tenday.

2. Stags Spar
Some ten miles north of Dhedluk, the trees to the east of the road give way to a flat, oval-shaped rise the size of a crofter's field that's covered in grass, mushrooms and stag droppings. Travelers are forbidden from interfering with the rutting stags that gather here to spar with each other. The clack of locked antlers carries surprisingly far along the road and is a sure sign one has made it as far as Stags Spar. When stags are absent, Crown foresters ascend the rise daily to ensure no one is using the space to camp or to ambush travelers.

3. Stagsteads Turn Off
About halfway between Dhedluk and Mouth O' Gargoyles, a branch of the Starwater runs southwest. When the hunt is at its best, an interested traveler waiting in the trees can expect to see all manner of social climbers, proud nobles, and a handful of select merchants take the turn off, the Stagsteads hunting lodge their obvious destination. Deer, boar, grouse, and (with Royal permission) stags are all hunted in this part of the King's Forest, the dressed heads of such creatures sometimes adorning the rump of a horse or looking out the back of a cart when successful hunters rejoin the Starwater to begin their journey home.
 

Jeremy E Grenemyer

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Supporter
When Mindflayer Corpses Appear Unheralded In Waymoot

  1. A freshly dead mind flayer–its cause of death not visible to onlookers–stands stock still in the middle of Waymoot, having appeared out of nowhere.
  2. Over a tenday, more upright dead mind flayers appear in Waymoot.
  3. Some appear by night and inside the establishments and homes of residents; much screaming and panic ensues.
  4. As one, the Crown-collected corpses of mind flayers rise up and walk out of their place of storage inside Woodbrand’s keep, then descend through doors and secret passages into the depths of the Upperdark below.
  5. The folk of Waymoot are not informed where the mind flayers went, as only rumor suggests the corpses have gone missing.
  6. The Queen’s Lord of Waymoot considers hiring adventurers to follow the illithid’s trail, as the creatures shut no doors behind them.
  7. Fear of something in the trees causing mindflayer corpses to appear have forced the Queen’s Lord’s hand; she has sent patrols of foresters and Purple Dragons into the woods surrounding the village.
  8. The odd sounds that have for decades lept to the ears of folk near Woodbrand’s keep have stopped.
 

Jeremy E Grenemyer

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Some current clack as heard in Suzail (unless noted otherwise) starting in the month of Alturiak (January):

Alturiak, eighth day of the second tenday.
House Wintercoats is in turmoil following the revelation at court of the Wintercoats heir marrying in secret two seasons prior while on a trade mission to Scornubel. Rumor holds the celebrant to be a mage of considerable power.

Alturiak, ninth day of the second tenday.
Cloaked Purple Dragons were seen turning customers away from the main entrance to Dragonhaven, a rooming house to sages in Suzail, and questioning patrons of the businesses flanking the building (Castleside: the shop of Morligul and Mountarn, Map Makers; Dockside: The Dump). A terrifying account shared among onlookers told of a man who screamed in terror as skeletal hands burst out of the pages of a tome to drag him…somewhere else. Reeking sea water gushed from the tome err the man disappeared from the library on Dragonhaven’s second floor, leaving the waterlogged tome behind and the stench of bilge water lurking in the air.The adventurer Ospra Deadfeather, a member of the Company of the Bottled Fiend and frequent visitor of Dragonhaven, was overheard to inform a watch Dragon that the victim likely fell prey to a lurking curse that has for centuries turned unwary Cormyreans into crewmembers of a ghost ship, the Bel’s Blade, that plies the waters of the Dragonmere: “If he is not retrieved from the Blade within a tenday, his soul will be forever tied to the evil in the heart of that ghastly boat. It will consume him in time, then lure another unfortunate to join its crew.”

Alturiak, tenth day of the second tenday.
Reluctant palace officials have confirmed the body found within an ale barrel outside the Three Ravens one month ago was Arkrimmond Hawklin, second in line of succession after his elder brother, Belarphond. A furious Lady Shalumbrelle Hawklin was seen to depart the royal palace soon after the confirmation of her brother’s death.
 

Jeremy E Grenemyer

Feisty
Supporter
Yet more current clack as heard in Suzail (unless noted otherwise).

Alturiak, first day of the third tenday.
News from Marsember tells of Ralaskor Ridinghound, heir to House Ridinghound, who a tenday ago was seen visiting the shops of stonecrafters and builders in the City of Spices. Word quickly spread of the noble’s desire to rebuild one of the handful of fallen towers owned by his family within the trees north of Moonever as soon the snow melts. Just as fast came the news of Ralaskor’s fury at being refused by every builder he’d approached. The folk of Marsember have not forgotten the departing curse laid down by the once noble Merendil clan, long ago exiled from Cormyr, who promised doom on anyone who dared lay claim to their property.

Alturiak, second day of the third tenday.
In Suzail, a Crown-sponsored snow gang clearing streets near the harbor uncovered a minstrel frozen solid and lying flat on the ground, a harp clutched to her chest. Watch Dragons were seen to question the workers, then busied themselves knocking on nearby doors. Sunset chatter shared between porters passing the scene says the corpse is firmly stuck to the ground; Crown mages have yet to figure out how to detach it.

Alturiak, third day of the third tenday.
Word from Marsember tells of the necromancer Alashendal, formerly of Scornubel, who has set up shop in the City of Spices. Already she has commanded a half score animated skeletons to take up shovels and buckets in order to clear great wet heaps of snow from the cobblestone lanes on the island where her emporium is located and the bridges connecting it to greater Marsember. Those same skeletons act as servants and guardians, and move "with alacrity and care" according to the merchant Ostramagarus, who claims to be the first to have visited Alashendal and employed her services. "Old Ostra" remains tight-lipped as to precisely what services he purchased from the necromancer.
 

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