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lowkey13
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And party size. I can't emphasize this enough, but a tournament party (8 or 9 characters) was much less common in home campaigns. Sure, some were big! But many, if not most, were 3-6 players.
Now, moving to the exact example. There are multiple problems with it. As already noted, A3 is a tournament module, and those characters are not necessarily a great choice. Moreover, in order to properly compare it, you'd have to do the following- get eight (8!) characters that are roughly the same levels in 5e and run them, using approximately the same "to hit" rolls. I don't want to spoil the math behind large parties in 5e, but ... 8 characters of 5th level or higher, with magic items, is pretty formidable in 5e. And that's before you get to the whack-a-mole issue.
I recently picked up 5e conversion PDFs for the classic Desert of Desolation modules. Most of the conversion makes sense to me, but one thing that seemed odd is that they did a straight 'use the 5e monster stats' for purple worm encounters.
While the Purple Worm wasn't the Tarrasque, it was one of the signature tough hombres in 1e. As far as this module goes in 1e, if you saw one, you would run; my confusion at your post is that the 5e version is *easier* IMO than the 1e because of the whole Big Bad problem that has been discussed here before.
Great question! Yes, but no.
Yes in the sense that (absent special rules, and certain other issues like area attack and incredibly low AC) you have the issue of many v. one, without the benefit of an inverse ninja law.
That said, it's not the same as 5e for two reasons.
First, bounded accuracy. Whatever one might say about the benefits and drawbacks of bounded accuracy, I don't think that there is much dispute that the existence of bounded accuracy certainly benefits large number of lower level critters v. one very powerful critter.
Second, as has been discussed already, 1e's rules (to the extent they were enforced and were not house ruled against) regarding healing, death, and general character fragility, IN ADDITION to the large number of Big Bad abilities that caused, inter alia, level drains, death, etc. as opposed to 5e's "save or suck," combined with 5e's "whack a mole" issue, means that IME the issues are much more acute in 5e than 1e.
Put another way, Big Bads in 1e could be very dangerous and/or deadly. It is much, much, much harder to achieve that in 5e with a solo encounter, to the extent that you almost need either lair/legendary action, or lots of minions running interference, or (ideally) both.
Not only are you wrong again, you’re lying on top of it to boot. That’s certainly impressive. You couldn’t have used a term before the term was even coined. Sorry. Lots of people played 2e, used that term, and think they used it the whole time when they couldn’t have because it didn’t exist.
And they didn’t coexist any more than 1e and 4e coexisted. People kept playing 1e when it came out, but that doesn’t mean they were officially supported together for that whole time. Like I said, every time you post you display an ignorance of 1e. Now not only with rules, but with timelines as well.
And I find it laughable that you actually looked at those NPCs and think those are typical 1e PCs that anyone would have. Now I’m utterly convinced you never played 1e back in the day.
Or am I to assume by your most recent comment when you made your false claim to start this thread about how easy 1e was compared to 5e,
You aren’t citing actual rules. You’re making gross inaccurate assumptions, and massively shifting the goalposts when exposed. First it was “THAC0 was the exact same as the tables” and now it’s “well, anyone halfway intelligent knows...”
First, that whole 1e/2e thing. Sure, it seems small and petty. And in many ways, it is! But it makes a big difference in play and in an approach to the game.
Anyway, that gets to the whole argumentative issue. Normally, when someone posts a question and gets a lot of helpful responses, the OP usually doesn't spend all of his time arguing with the people trying to help him!
I mean, some might. But not people I'd like to chat with. As was noted, the OP just joined, I believe this is his first thread, and I wish him the best in the future because he has some good ideas- but man, that's not the way to come across, or pretty soon he'll be on everyone's ignore list.
Now, moving to the exact example. There are multiple problems with it. As already noted, A3 is a tournament module, and those characters are not necessarily a great choice.
Moreover, in order to properly compare it, you'd have to do the following- get eight (8!) characters that are roughly the same levels in 5e
2. Party composition. Much moreso than in 5e, again. If you have a Monty Haul campaign, with a lot of magic items (or a bunch of +3 items for 5th level characters) it will be easier.
*Again, it's all the subtle tells. I really think the OP tried to run his combat fairly. But did you notice that he had the PCs roll double damage for "crits" (see Blodgett, round 3). That was an optional rule starting in, you got it, 2e. The DMG actually says, specifically, no to these sort of optional combat rules in High Gygaxian.
Followed by specific ruling on individual issues. Again, when I read the posted combat exchange, I noticed that the Magic User kept hurling fireballs from a Wand of Fire at the PW, while others were engaged in melee combat.