D&D (2024) 6/6 news scoop!: Wizards announces "6X" for 2026! Not one, but six "expressions" of tabletop roleplay! [parodia filum]

Which expression(s) of 6X are you most looking forward to?

  • 6C D&D (5.5E)

  • 6A D&D (PF2)

  • 6F D&D (Freeform / LARP / hiking / travel RPG)

  • 6B D&D (Battlesystem)

  • 6U D&D (Unity - entirely new system)

  • 6L D&D (Legacy SRDs: 0E, BASIC, 1.5E, 2.5E, 3.5E, 3.75E, 4.5E)

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See here for the full news release! You saw it here first!

Here are some highlights from the report: (But there's a lot more details in the news release, including designer commentary, and links to some playtest documents.)
  • Starting in 2026, there will be six official expressions of D&D tabletop roleplaying, all of which are included in the Sixfold Experience (6X) rubric.
    • 1) Sixfold Continues (6C): The 2024 Core Rulebooks will be labeled "Sixfold Continues" (6C) instead of 5.5E. All products between now (e.g. Monster of the Multiverse) and then will feature 6C rules. Wizards publicly commits to support the 6C ruleset through 2036.
    • 2) Sixfold Advanced (6A): (A big surprise to me!) Wizards and Paizo reached an agreement whereby the PF2 Core Rulebook will also be reskinned as the "6A Core Rulebook", 100% compatible with PF2. The Paizo contract is through 2036.
    • 3) Sixfold Freeform (6F): An ultra-lite, LARP-friendly expression of D&D, inspired by such games as The Black Hack and Index Card RPG. There's a preview of the 6F D&D character sheet here.
    • 4) Sixfold Battlesystem (6B): A standalone mass battles and skirmish game. Yet compatible with the other 6X games.
    • 5) Sixfold Legacy (6L): This moniker encompasses all the previous editions of D&D. The capstone of each edition which will receive an SRD and will be opened up to community content on DMs Guild. The initial plans include: OD&D SRD, BASIC SRD (Rules Cyclopedia), AD&D 1.5E SRD, AD&D 2.5E SRD, 3.5E SRD, 3.75 SRD (The agreement with Paizo means that Wizards is counting PF1 as a discrete edition), and 4.5E SRD.
    • 6) Sixfold Unity (6U): Wizards says this is their "leading edge" expression of D&D. Wizards says it's both "less and more" than every previous edition. There's a playtest preview of the 6U Beginners Guide here.
  • Wizards says: "TTRPG gamers are savvy enough to seek and find the expression of D&D which suits their playstyle."
  • There will be a public playtest for the totally new expressions: 6F, 6B, and 6U. Slated to run from 2023 through 2025.
  • Each of the new expressions will have its own Core Rules: the three 6C Core Rulebooks, the 6A Core Rulebook, the 6F Funsheet (one laminated page front and back!), the 6B Rulebook, and the 6U Beginners Guide.
  • The 6U Beginners Guide features six Beginner Ancestries:
    • 1) Hairfoot Halfling (aka Lightfoot Halfling)
    • 2) Half-Orc
    • 3) High Elf & Half-Elf
    • 4) Hill Dwarf
    • 5) Human
    • 6) Rock Gnome
  • And six Beginner Classes:
    • 1) Citizen (looks to be a combination of the 3E Commoner + 3E/5E Expert)
    • 2) Healer
    • 3) Mage
    • 4) Monk
    • 5) Prodigy
    • 6) Warrior
  • Beyond those core books, starting in 2026, all D&D RPG Studio releases will be triple-statted: in 6C, 6A, and 6U. Wizards is committed to this triple-statted format through 2036. They say they'll be experimenting with various presentations of the stats, such as packing the three blocks together, or placing one or two of the systems in an appendix, based on which systems are in higher demand.
  • D&D Beyond will be supporting all three of the "flagship" systems (6C, 6A, and 6U). There will be a robust character conversion app which, through a series of questions and choices, will fully convert a PC or NPC from one system to another.
  • Adventurers League will support all 6X games, via distinct "Guilds": the Continuing Guild, the Advanced Guild, the Freeform Guild, the Battlesystem Guild, the Legacy Guild, and the Unity Guild.
  • 6F (Freeform) is not included in the triple-stats, because of three reasons:
    • 1) 6F promises to have no "splatbooks" or rules expansions beyond the one laminated Funsheet.
    • 2) 6F is completely adventure focused. The only subsequent releases will be adventures.
    • 3) 6F will convert classic and new adventures, but these follow a unique ultra-streamlined format. They're laminated for outdoor use (such as on hikes); they're formatted and bullet-pointed in a way that a DM could run the adventure without having read it beforehand(!); and the entire adventure is distilled into a series of montage scenes which last no longer than a film (about 2 hours).
  • The Compendium series: No more "planned obsolescence". Instead of a piecemeal rehash of previous content, dribbled out over the course of a decade, Wizards is planning to systematically release gigantic multi-volume tri-statted compendiums from the start, which convert every single aspect of previous D&D publications into 6C, 6A, and 6U. These are slated to be released in the very first year or two (2026 to 2027). Wizards has already gathered the contents, and have hired a small army of contractors to complete the conversion process. Paizo is serving as the contractor for the 6A (PF2) conversions.
  • This Compendium series will also be released in a 6L (Legacy) version with seven-stat blocks (0E, BASIC, 1.5E, 2.5E, 3.5E, 3.75E, 4.5E). The initial offerings will be PDF only. Wizards will be sensing consumer demand for hardcover printings.
  • The 6X (and 6L) Compendium series includes:
    • 6X Players Handbook I: The Complete Book of Ancestries: A Creature Crucible. 6C, 6A, and 6U stats and lore for every PC ancestry ("race") ever published, including, for example, the monster ancestries in the BECMI Creature Crucible series and 3E Savage Species.
    • 6X Players Handbook II: The Complete Classes Handbook. 6C, 6A, and 6U stats and lore for every character class, kit, background, prestige class, paragon path, and epic destiny ever published. Note: in 6U, backgrounds are just another kind of Class, which you can freely multiclass into. For example, a 5E Wizard with the Sage background, would, in 6U, be a multiclass Sage / Magic-User, with levels in both Sage and Magic-User.
    • 6X Rules Compendium. 6C, 6A, and 6U parallel rules for everything which has ever been covered by any rule: in any edition, supplement, or magazine article ever published.
    • 6X Conversion Manual. The principles and algorithms behind the D&D Beyond conversion program will be transparently printed in a 6X Conversion Manual.
    • 6X Arms & Equipment Guide. 6C, 6A, and 6U stats for every weapon, armor, or piece of equipment ever published in D&D.
    • 6X Skill & Feat Compendium. 6C, 6A, and 6U conversions of all skill activities and feats ever seen in any edition.
    • 6X Spell Compendium. 6C, 6A, and 6U conversions of every spell ever published, in any edition.
    • 6X Dungeon Masters Guide I: Running the Game. A indexed compilation of all the Dungeon Master advice ever published in any TSR or WotC product or article. The most comprehensive DM's advice book ever published.
    • 6X Dungeon Masters Guide II: World Builders Guidebook. In the Sixfold Experience, the default campaign setting is one which the DM "rolls up" themselves. It's an "expected" part of the game, just like how players roll up characters. Sure, you could use a pre-gen character, or a pre-gen world, but that's not the default. The WBG contains all content and random tables from the 2E World Builders Guidebook, Spelljammer Practical Planetology, and Alternity Tangents. All published D&D worlds are reverse engineered, so that they too could've been actually constructed using the WBG. There's even a table for rolling up a name, designing a world logo (using the existing D&D world logos as examples), and directions on how to self-publish your world using the OGL.
    • 6X DMG III: Dungeon Builders Guidebook. Besides reprinting all of the dungeon-design advice every printed by TSR or WotC, includes a combined table of every random dungeon-building table ever published. Also, all existing dungeons are reverse-engineered, so that they too could've been actually constructed using the DGB. Includes all geomorphs.
    • 6X Encyclopedia Magica: The Book of Marvellous Magic. 6C, 6A, and 6U conversions of every magic-item ever published. Includes a comprehensive random magic-item table.
    • 6X Monster Manual: A Creature Catalogue & Monstrous Compendium. A 6C, 6A, and 6U conversion of every monster ever published. Includes the "Ecology" articles and other monster lore. Echohawk (of Monster ENCyclopedia fame) serves as a key research consultant.
    • 6X: Stronghold Builders Guidebook. Includes rules for followers.
    • 6X Manual of the Planes of Existence. Contains all the planes, demi-planes, dimensions, pocket dimensions, paraverses, and realities ever mentioned, including the many obscure planes of the BECMI cosmology. All of these co-exist in the 6X Polyverse. We introduce the term "paraverse" to refer to alternate timelines which only slightly diverge from the mainline; in fact, every continuity discrepancy ever seen in any D&D product is officially a distinct paraverse.
    • 6X Deities & Demigods: Legends & Lore, Monster Mythology, & Faiths & Avatars of the Gods of the D&D Polyverse. Stats and lore, for every god, demi-god, Immortal, faith, or pantheon ever mentioned, in all worlds of the D&D Polyverse.
    • 6X Immortals Rules: Divine Ascension. 6C, 6A, and 6U Immortal-level rules for divine ascension. In 6U, any character can multiclass into the Immortal character class at 36th level (after 222 sessions of play!). Cosmic level adventures.
  • Polyversal Lorebook series (system-neutral, stat-free):
    • Grand History of the D&D Polyverse
    • Atlas of the D&D Polyverse
    • Comprehend Languages: A Primer & Lexicon of the Languages of the D&D Polyverse
I don't know about you, but I'm looking forward to the Sixfold Experience!

[Parodia filum reported by Travis "Dungeonsophy" Henry, a DM with the Columbia-Berkshire D&D Club.]
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It is actually a pretty great idea. It will never happen, but I like it a lot. Not sure about the branding, though. "Sixfold" is catching, but all the 6A etc is a bit confusing, and the idea of three stat blocks sounds...claustrophic. But boy would this be a fun, ah, expression, of D&D.

Argyle King

I'm not sure if this is real or not, but I would probably hate this approach.

It reminds me of what it's like to try buying an XBox now: too many variations of the same project which are the same but not the same and kinda the same at the same and different times. It's like "which one do I need to just play a game?"

I'm not opposed to complexity. I mean, heck -I play (and highly enjoy) GURPS, but how the complexity is arranged and presented goes a long way toward understanding it and understand where my starting point should be.


Goblin Queen (She/Her/Hers)
In case anyone isn’t sure if this is real. From the bottom of the (very long) “news release” linked in the opening post:

This is what we want to see. The presentation here is an earnest parody, in the spirit of the Yes Men. To help people imagine.

By Travis H. ("Dungeonosophy"), a DM with the "WIZARDS" of the Columbia-Berkshire D&D Club.

Also posted on EN World on June 6th, 2022

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