D&D General 6-8 encounters (combat?)

How do you think the 6-8 encounter can go?

  • 6-8 combat only

    Votes: 18 15.9%
  • 3-4 combat and 1-2 exploration and 1-2 social

    Votes: 10 8.8%
  • 3-4 combat and 3-4 exploration and 3-4 social

    Votes: 3 2.7%
  • any combination

    Votes: 19 16.8%
  • forget that guidance

    Votes: 63 55.8%

  • Poll closed .

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Wizard Fans: The old editions were unfair. We want strong spells. Oh and spontaneous casting. Oh and a lot of spell slots. Oh oh and the spells have to be powerful and written in natural language so we can be creative. And no spell fizzling. And no encounter spells. Only daily spells!

WOTC: Wow that's a lot. Only way to balance ALL of that is to grind down your spell slots and nerf magic damage.

Wizard Fans: Suuuuure!
I don't think they really nerfed magic damage that much... and just in the PHB you get war cleric and valor bard both of whom get full caster AND good melee weapon attacks with average of 1hp less per level (and no second wind, no action surge and no reroll save thing)

once you go out of the PHB (was sword cost the 1st splat?) you get bladesinger and hexblade.
 

I don't think they really nerfed magic damage that much... and just in the PHB you get war cleric and valor bard both of whom get full caster AND good melee weapon attacks with average of 1hp less per level (and no second wind, no action surge and no reroll save thing)

once you go out of the PHB (was sword cost the 1st splat?) you get bladesinger and hexblade.
The magic is nerfed.

The melee bard/cleric/warlock/wizard run on weapons combat. Balanced by it taking many levels to get started and not being able to keep it up for many encounters.

Guess what that makes casters want to. Rhymes with "Strong Chest".
 

The magic is nerfed.
a bit but not by much... in 3.5 and before you don't have at will spells let alone at will spells that scale with level and are after 11 levels more damaging then 1st level spells.


The melee bard/cleric/warlock/wizard run on weapons combat.
yes becuse they can choose to be 90% the fighter.
Balanced by it taking many levels to get started and not being able to keep it up for many encounters.
how are they limited per encounter?
Guess what that makes casters want to. Rhymes with "Strong Chest".
there are builds of warlock that ty to NEVER take a long rest. (I think it's a multi class with sorcerer but not 100% sure)
I watch wizards clerics sorcerers bards druids and warlocks go through many encounters with no issue regularly...
 






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