6 Eagle Down (Judge : Garyh)

Soldier moves back and unleashes a savage blow to one of the zombies that makes it fall apart in pieces

[sblock=Details]
Move Action:shift to J12
Standard Action:Crushing Surge against zombie@J11(hit ac14,17 damage)
Minor Action:N/A
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[sblock=Soldier stat Line]Soldier- Male Warforged Fighter 2
Passive Perception: 13, Passive Insight: 13
AC:19, Fort:17, Reflex:12, Will:14 -- Speed:5
HP:26/44+8thp, Bloodied:22, Surge Value:11, Surges left:12/13
Initiative +2, Action Points: 1, Second Wind: used
Powers: Crushing Surge, Brash Strike , Steel Serpent Strike, Warforged Resolve, Lasting Threat, Boundless Endurance(used/in use), Frost Weapon
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[sblock=OOC]Mal, Why do you have soldier at 11 surges? He has only spent 1 healing surge[/sblock]
 
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Soldier moves back and unleashes a savage blow to one of the zombies that makes it fall apart


[sblock=OOC]Mal, Why do you have soldier at 11 surges? He has only spent 1 healing surge[/sblock]

[sblock=OOC]Ah. I was briefly under the impression at some point that KamaZer had healed Solider when she had actually healed herself. I realized quickly it wasn't the case but somehow never corrected it, probably because subconsciously I knew it was a pointless annotation anyway since there was no chance for anyone to run out of surge in the current context. You might have noticed I hadn't even annoted 7 Rabbit in the same way after his second wind... so... yeah. These annotations will make a come back next encounter, when they will actually matter.
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[sblock=OOC-Fine Tuned Tactics Machine]Erekose, how about you have Callen cast sleep at M14 or L14 then ap thunderwave the gravehound@L7 AFTER Kama'zer and Mri'thas has acted? On that note, Phoenix, can you use WPT with Kama'zer on the gravehound to let Soldier shift to J11 so he isn't affected by sleep if Erekose/Callen decides to cast it at L14? JNC, can you be on "clean up"-duty IE attack the gravehound@L7 if Erekose/Callen misses or don't uses his AP?[/sblock]
 
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[sblock=OOC]Voda, may I suggest that you use your second wind and that healing potion you have and somebody that is not in melee combat, please, kill the gravehound that is hounding Mri'thas[/sblock]
[sblock=OOC]Yes, but don't kill it until after Mri'thas has healed some, otherwise the hound might bring him down with its free attack when it drops to zero hps.[/sblock]
 


The heavily wounded mage manages to get a little away from the beast, outside into the street. He makes use of his inner reservoir of energy, and in middle of the confusion of the battle, and the numbness the blood loss has produced to him, the githyanki takes a vial of potion out of his belt and pours it into his throat.
[sblock=Details]
Standard Action: Second wind, regains 8 HP, and defences.
Move Action: Stand
Minor Action: Drink Healing potion, regain 10 hp
Used 2 surges
Will activate shield or staff of defence if next attack can be avoided.
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[sblock=OOC]
Heading AWAY from the mass of enemies doesn't make the best use of Armor of Agathys, but I guess if it'll keep me out of the sleep zone then it's a good idea.
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[sblock=Mrithas]You are still prone so you can't shift. And you really don't want to crawl away, either!

You should probably get back on your feet, at this point.

Don't forget to make the save at the end of your turn, too.
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[sblock=ooc]Will do. sleep and AP coming up. Also have healing word for Mri too or someone else, we'll see what happens when the hound goes down.[/sblock]
 

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