6 Eagle Down (Judge : Garyh)

Soldier blindly swings his axe against the undead beside him but misses


[sblock=Action Details]
Standard Action:Brash strike against Zombie Hulk(misses)
Move Action:Shifts to Q9
Minor Action:N/A

Saves: FAILS BOTH!!! :(
[/sblock]
 
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In a desperate attempt to not getting killed by the swarming zombies, Mri'Thas dissipates the clouds in his eyes, and sends a boley of magi missiles against the one that inspires him the most fear, the gravehound. The missiles fly true, tearing it's corrupted flesh apart.

MM Vs Gravehound: 23 for 13 points
Saves: 18
 

Callen tries to lash out at the zombie he is pretty sure is still right in front of him. His thunderwave smashes into it, pushing it backwards towards the mud. He blinks and sees the zombie reeling.

[sblock=ooc]Active: gloves of piercing. lower resist vs any of my attacks by 10 Till end of Encounter

Actions:
Start: n/a (blind)
Move: move to T10 (I believe Z6 is dead according to your summary)
Standard: thunderwave vs. z4 fort (13) (1d20+4=23, 1d6+7=10) = hit 10 dmg + push
Minor:
End: save (1d20=13) = saved

Conditionals:
1. if damaged by an attack w/in 2 of any 1 defense use Staff of Defense to prevent the damage.
2. if damaged by an attack > 10hp w/in 4 AC/Ref use Shield to prevent damage.
[sblock=stat block]
Callen Stewart - Human Wizard 4
Initiative: +2, Passive Perception: 14, Passive Insight: 19
AC: 19, Fort: 16, Reflex: 19, Will: 18 - Speed: 6
HP: 37/37, Bloodied: 18, Surge Value: 9, Surges left:6/8
Action Points: 0

Powers:
Magic Missile
Scorching Blast
Thunderwave
Ghost Sound
Light
Mage Hand
Prestidigitation

Burning Hands
Fire Shroud
Staff of Defense
Shield*
/Expeditious Retreat
Summon Fire Warrior/Sleep*/Flaming Sphere
Healing Word

Gloves of Piercing
Flame Rose


* memorized
[/sblock][/sblock]
 

Montroya raises his magical rod and radiant tentacles lash around him striking at his foes even he can't see. Hearing a pair of bodies strike the ground, the deva smiles, but still the blindness grips him. "Your soul is mine Rinch!"

[sblock=Actions]
Use hand of radiance with blindness vs z3, z8, h2. hand of rad(blind_ vs z3, z8, h2 (1d20+2=6, 1d20+2=15, 1d20+2=16, 1d4+6=9) Hit z8 and h2 for 14 damage. That should kill Z8 and H2.

Save: save vs blind (1d20=5) Fail.[/sblock]

[sblock=Stats]
Montroya
Init: +2
Passive Insight: 20 Passive Perception: 20
AC: 18* Fort: 15* Ref: 17* Will: 17*
HP: 26/37 Bloodied: 18 Surges: 7/8(8)
AP: 0
Hand of Radiance
Vanguard's Lightning
Memory of a thousand lifetimes
Preserver's Rebuke
Rebuke undead
Blades of Astral Fire
Offering of Justice
Shroud of Warning
Silent Malediction
* +1 to defenses against bloodied creatures
[/sblock]
 

[SBLOCK=Immediat Interrupt]If no one is next to me at the time of the monster action, I'll use Dimensional Vortex on the first hit within range and teleport the creature who it to the weakest creature I can (which mean within 5 squares of it)[/SBLOCK]
 


[sblock=OOC]And that's more like it! Too bad game night ended way too late (Battle Star Galactica Board game is awesome but is also the longest board game I have ever played!).

I promise the update tomorrow evening. (late evening, I work until 8pm) [/sblock]
 

[sblock=OOC]And that's more like it! Too bad game night ended way too late (Battle Star Galactica Board game is awesome but is also the longest board game I have ever played!).

I promise the update tomorrow evening. (late evening, I work until 8pm) [/sblock]
[sblock=Board games]You've obviously never played Supremacy then. I can't imagine a longer board game than it![/sblock]
 


[sblock=Mrithas]You forgot -5 to attack for blindness. Still a hit.[/sblock]

[sblock=Callen]I am a bit confused by your action; you were already at T10...

I am expecting you want tu push him in the mud so:
1d20=18

succeed, he is prone
[/sblock]

[sblock=Andrec]Z4 was undamaged (Callen rectified that). Any monster on the map but not on the status list is undamaged suffers from no condition. I've been doing it like this all along, I think.

Z8 had been killed by the earlier posters when you attacked him... I redirected you against Z4.

You forgot 1d8 worth of damage on you attack.
1d8=6
[/sblock]

Rinch nearly decapitates Kama'Zer and urges his remaining follower to strike hard. They... do not comply. Fumbling all around the battlefield, they embarassingly miss every potential target and display atrocious skills.

-''WHAT!? you gotta be kidding me!''

[sblock=Museum of horrors]
Zombie Smash vs Soldier
Zombie Smash, damage, recharge 6 (1d20+12+2=15, 4d8+5=29, 1d6=1)

AGAIN! This is nothing short of ridiculous. I have half a mind to fudge the result!

Rinch vs Kama'Zer
vs AC 20 (1d20+11=20, 2d6+7=14) hit

Dark Emissary vs Kama'Zer
vs AC 20 (1d20+10+2=17, 1d4+5+1d6=11)

The dice refuse to let me challenge you...

Corpse vs Jarel
vs ref (1d20+7=12, 2d6+3=9, 1d20+7=13, 2d6+3=12)

Oh, I give up... This could have been a near TPK, a nail biter! It's gonna be a rout.

Z4 vs Andrec
1d20+6=18, 2d6+2=9 miss
[/sblock]




[sblock=Do you watch The Office?]Remember when Michael assemble a basketball team to compete against the warehouse workers? You remember his reaction when he sees Stanley's dribbling skill? Yeah, I feel like that about my Zombie Hulk.

[ame]http://www.youtube.com/watch?v=_E6OfdzBmTU[/ame]
[/sblock]


[sblock=Status]
Dark Emissary 2: Concealed

Hound 2: dead /54 cursed (tsi'ri) marked (Jarel)

Corruption Corpse 2: 11/46 cursed (Tsi'Ri) marked
Corruption Corpse 3: 46/46

Rinch: 75 /136

Hulk: 34 / 88 marked (soldier)

Zombie 3: dead /40 cursed (7 Rabbit)
Zombie 8: dead /40 Dazed
Zombie 4: 12/40

Jarel: 25/43 [4/11]
Montroya: 26/37 [6/8] blind (save ends)
Andrec: 26/32 [3/7]
7 Rabbit: 46 /46 [6/10] Armor of Agathys
Kama'Zer: 6/46 [2/9] Dazed TENT
Soldier: 43 /50 [1/13) Regenerate 6 when bloodied, slowed (save ends), blind (save ends)
Tsi'Ri: 40 (35) +7 /46 [8/10] armor or agathys, ongoing 5 (save ends)
Mrithas: 26 / 38 [3/9]
Callen: 31/37 [5/8],

Rinch (Same picture as for Damon from the first fight)
HP 136; Bloodied 68 ; see terrible visage
AC 22; Fortitude 19, Reflex 18, Will 22
Cold Resistance 5
Scepter of Striking (standard, at-will) Weapon
+11 vs AC; 2d6 + 7 damage, and the target is dazed until the end of Rinch’s next turn.

Z = Good old Zombie
HP 40; Bloodied 20
AC 13; Fortitude 13, Reflex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Slam (standard, at-will)
+6 vs AC; 2d6+2 damage.
Zombie Grab (standard, at-will)
Zombie Weakness (dies on a crit)

Gravehound (You know the picture. You love grave hounds!)
HP 54; Bloodied 27
AC 14; Fortitude 14, Reflex 12, Will 11
+7 vs AC; 1d6+3 damage, and the target takes ongoing 5 necrotic damage (save ends) and is knocked prone if it is Medium size or smaller.
Death Jaws (when reduced to 0 hit points) Necrotic
The gravehound makes a bite attack against a target within its reach.
Zombie Weakness

Corruption Corpse (The humanoid looking Zombies with punched in face)
Grave Stench aura 1; living enemies in the aura take a -5 penalty to attack rolls.
HP 46; Bloodied 23
Regeneration 5 (if the corruption corpse takes radiant damage, regeneration doesn’t function on its next turn)
AC 17; Fortitude 16, Reflex 14, Will 14
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
+8 vs AC; 1d6+3 damage.

Dark One Emisarry (Did you not have enough of the last one? Here is a double treat!)
HP 48; Bloodied 24
AC 20; Fortitude 16, Reflex 20, Will 17
Dagger (standard, at-will) Weapon
+10 vs AC; 1d4+5 damage.
Killing Dark (when reduced to 0 hit points, )
Close burst 1; targets enemies; each target is blinded (save ends). When slain, a dark one emissary explodes in a spout of darkness.

Zombie Hulk

HP 88; Bloodied 44
AC 20; Fortitude 23, Reflex 17, Will 18
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
Slam (standard, at-will)
Reach 2; +12 vs AC; 2d8+5 damage.
[/sblock]
 
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