Callen looks back at the ideal situation forming behind him. Now that the dog is occupied and Mri'Thas looks better off he concentrates on the zombie horde . Summoning a hazy mist from his staff, Callen spreads a sleeping fog around the combat but only a zombie and the mage feel the effects. Frustrated he follows with a scorching burst around Damien and is much more successful.
[sblock=ooc]Actions:
Start: n/a
Standard:
Sleep vs. Zombies L12, J13, K14, Damien, Mage (1d20+5=7, 1d20+5=20, 1d20+5=6, 1d20+5=12, 1d20+5=14) = miss, hit, miss, miss, hit. blech.
Action Point:
scorching burst vs. Zombies L12, K14, Damien (1d20+6=9, 1d20+6=10, 1d20+6=24, 1d6+7=11) = hit, hit, hit = 11 dmg each. few.
Move: n/a
End: n/a
Conditionals:
1. if damaged by an attack w/in 2 of any 1 defense use Staff of Defense to prevent the damage.
2. if damaged by an attack > 10hp w/in 4 AC/Ref use Shield to prevent damage.
[sblock=stat block]
Callen Stewart - Human Wizard 3
Initiative: +1, Passive Perception: 13, Passive Insight: 18
AC: 16, Fort: 14, Reflex: 16, Will: 16 - Speed: 6
HP: 19/32, Bloodied: 16, Surge Value: 8, Surges left:8/8
Action Points: 0
Powers:
Magic Missile
Scorching Blast
Thunderwave
Ghost Sound
Light
Mage Hand
Prestidigitation
Burning Hands
Fire Shroud
Staff of Defense
Shield*/
Expeditious Retreat
Summon Fire Warrior/Sleep*/Acid Arrow
Healing Word
Gloves of Piercing
Flame Rose
* memorized
[/sblock][/sblock]