6 Eagle Down (Judge : Garyh)


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7 Rabbit blasts the gravehound with his eldritch powers before moving next to a zombie to freeze it with the Armor of Agathys.

The hound, battered by the warlock's spell and still burning from Callen's fire shroud finally falls apart.

One of the zombie also has taken too much abuse and falls down, cracking into three pieces because of the unnatural cold.

The wizard launches a thunderous blast that staggers Kama'Zer and Soldier. Damien and the zombies fail to capitalize on it, however.

[sblock=Actions]
7 Rabbit vs Hound
EBlast vs GH ref (1d20+6=17, 1d10+5=7) hits for 7
Move to J12
Minor : Curse Zombie

Armor of Agathys
1vs Damien 2vs J13 (1d6+4=6, 1d6+4=7)

Mage: Thunder Burst
1:vs Soldier 2:vs 7 Rabbit 3:vs Phoenix, targets fortitude (1d20+6=22, 1d20+6=11, 1d20+6=25) hit soldier and Phoenix, miss 7 Rabbit
Damage:
Thunder, Daze (Save Ends) (1d8+4=7)

Zombies
1vs 7 Rabbit 2vs Kamazer (+2 CA +1 Charge) (1d20+6=11, 2d6+2=5, 1d20+6=11, 2d6+2=12) Miss both

Damien vs Kamazer
Leafs on the Wind vs AC 20 (1d20+9+2=18, 2d8+6=22) Ah, damn. That would have dropped KamaZer.

You guys have been lucky in this fight. It's turning out easy than it would have been if both big attack of Damien had landed.

Saves
1:Damien 2:Zombie 3:Mage (hit by sleep) 4:Zombie that was hit by sleep (1d20=5, 1d20=7, 1d20=20, 1d20=11)
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Street Level on Virtual Battlemat










[sblock=Status]
Zombie J13: 22/40 Cursed (7 Rabbit)
Zombie K14: 29/40 Slowed (Save ends)

Damien : 85/102 Cursed (Tsi'Ri), Slowed (save end)
Mage :

Damien has expanded his daily White Raven Onslaught Power, Has spent his AP

Callen : 19 / 32
Kama'Zer: 15 / 41 bloodied, dazed (save ends)
Soldier: 26 +1 / 44 SW spent, Boundless endurance, Dazed (save ends)
7 Rabbit: 21 +2 /40 Armor of Agathis
Tsi'ri: 18 +6 / 40 bloodied
Mri'Thas: 21 (16) /34 ongoing 5 necrotic (Save ends)



Damien

Perception 17
HP 102; Bloodied 51
AC 20; Fortitude 17, Reflex 16, Will 16
Saving Throws +2
Speed 5
Action Points 1
Longsword (Standard, at-will) Weapon
+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.

Goons/Guard

Perception 11
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
Mace (Standard, at-will) Weapon
+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.


Gravehound

Perception 11; darkvision
HP 54; Bloodied 27; see also death jaws and zombie weakness
AC 14; Fortitude 14, Refl ex 12, Will 11
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Bite (standard; at-will)
+7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5
necrotic damage (save ends) and is knocked prone if it is Medium
size or smaller.
M Death Jaws (when reduced to 0 hit points) ✦ Necrotic
The gravehound makes a bite attack against a target within its
reach.
Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points

Zombie
Perception 10; darkvision
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
–5 penalty.
Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly.

Human Mage
Perception 14
HP 36; Bloodied 18
AC 16; Fortitude 12, Reflex 13, Will 14
OA : +3 vs Armor Class; 1d8 damage.
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[sblock=OCC]
You guys have been lucky in this fight. It's turning out easy than it would have been if both big attack of Damien had landed.

No, if we'd have been lucky, we'd have landed a few crits on the undead. Now THAT would have cleared the room in a hurry.

Add to that I took 28 damage in one round from zombies and couldn't roll a 3 or higher to hit one back, I'm going to call our luck even. :p[/sblock]
 


Still dazed by mage's blast, Soldier swings wildly with his heavy axe against one of the the zombies which it connects with

[sblock=Details]
Standard Action:Brash strike Vs Zombie@K12(hits ac 24 for 11 damage, zombie@K12 is marked and Soldier gains 4 thp and Soldier grants CA to zombie@K12(hey, I am dazed so I do that regardless))
Move Action:N/A
Minor Action:N/A

Save Against Daze: 9 Curses!!
[/sblock]

[sblock=Soldier stat Line]Soldier- Male Warforged Fighter 2
Passive Perception: 13, Passive Insight: 13
AC:19, Fort:17, Reflex:12, Will:14 -- Speed:5
HP:26/44, +4thp Bloodied:22, Surge Value:11, Surges left:12/13
Initiative +2, Action Points: 1, Second Wind: used
Powers: Crushing Surge, Brash Strike , Steel Serpent Strike, Warforged Resolve, Lasting Threat, Boundless Endurance(used), Frost Weapon
[/sblock]
 

Emboldened by his success with fire last round, Callen sends another scorching burst into the area. And that one didn't work so well... You'd think he even missed the building if he wasn't standing in it.

[sblock=ooc]Actions:
Start: n/a
Standard: scorching burst vs. zombie (K12), zombie (J13), damien (1d20+5=8, 1d20+5=6, 1d20+5=6, 1d6+4=10)
Move: n/a
End: n/a

Conditionals:
1. if damaged by an attack w/in 2 of any 1 defense use Staff of Defense to prevent the damage.
2. if damaged by an attack > 10hp w/in 4 AC/Ref use Shield to prevent damage.
[sblock=stat block]
Callen Stewart - Human Wizard 3
Initiative: +1, Passive Perception: 13, Passive Insight: 18
AC: 16, Fort: 14, Reflex: 16, Will: 16 - Speed: 6
HP: 19/32, Bloodied: 16, Surge Value: 8, Surges left:8/8
Action Points: 0

Powers:
Magic Missile
Scorching Blast
Thunderwave
Ghost Sound
Light
Mage Hand
Prestidigitation

Burning Hands
Fire Shroud
Staff of Defense
Shield*
/Expeditious Retreat
Summon Fire Warrior/Sleep*/Acid Arrow
Healing Word

Gloves of Piercing
Flame Rose


* memorized
[/sblock][/sblock]
 

Ts'iri backs up and raises her hands. A cold mist forms around the zombies and Damien, slowing them and hindering their attacks. Hopefully it would buy her companions time to shake off the mages attack.

[sblock=ooc]Actions:
Move: slide M11 to M10
Standard: Chilling Cloud centered on K13
Minor: curse K14
End: n/a


1d20+5=24, 1d20+5=21, 1d20+5=25, 1d6=4
The zombies take 4 damage and Damien takes 10 (crit). All 3 take a -2 on attacks until the end of my next turn.

PS: My area attacks always go left to right, top to bottom. This DOES suck since the crit would have blown up a zombie! :.-(
[sblock=stat block]
Initiative: +3, Passive Perception: 10, Passive Insight: 16
AC: 20/18, Fort: 15, Reflex: 16, Will: 15 - Speed: 6
HP: 18/40, Bloodied: 20, Surge Value: 10, Surges left:10/10
Action Points: 0

Powers:
1/1 Second wind
1/1 Vampiric Embrace
0/1 Chilling Cloud
1/1 Telekinetic Leap
0/1 Fiery Bolt
0/1 Armor of Agathys
1/1 Fiendish Resilience

Darkleaf armor [+2 AC vs first attack]
[/sblock][/sblock]
 

With renewed strength, Mri'Thas steps over the decaying corpse of the gravehound and with his eyes glowing with white energy, he chants in a deep slithering voice, while moving his hands over his head. As the wizard sings the spell, a sphere of energy begins to grow near the stairs, and when the chanting is done, the sphere explodes liberating the contained energy! The lightnings crawls over the floor, electrocuting both zombies, the warrior and the mage.

[Sblock=Actions]
Move: Move to L8
Standard: Cast Shock Sphere on L14 Roll (Hit Damien for 5 dmg, hit the mage for 9 dmg, Hit zombie at J for 8 dmg and zombie K for 5 dmg)
Minor: Look really cool =P
[/sblock]
 

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