7 Rabbit blasts the gravehound with his eldritch powers before moving next to a zombie to freeze it with the Armor of Agathys.
The hound, battered by the warlock's spell and still burning from Callen's fire shroud finally falls apart.
One of the zombie also has taken too much abuse and falls down, cracking into three pieces because of the unnatural cold.
The wizard launches a thunderous blast that staggers Kama'Zer and Soldier. Damien and the zombies fail to capitalize on it, however.
[sblock=Actions]
7 Rabbit vs Hound
EBlast vs GH ref (1d20+6=17, 1d10+5=7) hits for 7
Move to J12
Minor : Curse Zombie
Armor of Agathys
1vs Damien 2vs J13 (1d6+4=6, 1d6+4=7)
Mage: Thunder Burst
1:vs Soldier 2:vs 7 Rabbit 3:vs Phoenix, targets fortitude (1d20+6=22, 1d20+6=11, 1d20+6=25) hit soldier and Phoenix, miss 7 Rabbit
Damage:
Thunder, Daze (Save Ends) (1d8+4=7)
Zombies
1vs 7 Rabbit 2vs Kamazer (+2 CA +1 Charge) (1d20+6=11, 2d6+2=5, 1d20+6=11, 2d6+2=12) Miss both
Damien vs Kamazer
Leafs on the Wind vs AC 20 (1d20+9+2=18, 2d8+6=22) Ah, damn. That would have dropped KamaZer.
You guys have been lucky in this fight. It's turning out easy than it would have been if both big attack of Damien had landed.
Saves
1
amien 2:Zombie 3:Mage (hit by sleep) 4:Zombie that was hit by sleep (1d20=5, 1d20=7, 1d20=20, 1d20=11)
[/sblock]
Street Level on Virtual Battlemat
[sblock=Status]
Zombie J13: 22/40 Cursed (7 Rabbit)
Zombie K14: 29/40 Slowed (Save ends)
Damien : 85/102 Cursed (Tsi'Ri), Slowed (save end)
Mage :
Damien has expanded his daily White Raven Onslaught Power, Has spent his AP
Callen : 19 / 32
Kama'Zer: 15 / 41 bloodied, dazed (save ends)
Soldier: 26 +1 / 44 SW spent, Boundless endurance, Dazed (save ends)
7 Rabbit: 21 +2 /40 Armor of Agathis
Tsi'ri: 18 +6 / 40 bloodied
Mri'Thas: 21 (16) /34 ongoing 5 necrotic (Save ends)
Damien
Perception 17
HP 102; Bloodied 51
AC 20; Fortitude 17, Reflex 16, Will 16
Saving Throws +2
Speed 5
Action Points 1
Longsword (Standard, at-will) Weapon
+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.
Goons/Guard
Perception 11
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
Mace (Standard, at-will) Weapon
+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.
Gravehound
Perception 11; darkvision
HP 54; Bloodied 27; see also death jaws and zombie weakness
AC 14; Fortitude 14, Refl ex 12, Will 11
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Bite (standard; at-will)
+7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5
necrotic damage (save ends) and is knocked prone if it is Medium
size or smaller.
M Death Jaws (when reduced to 0 hit points) ✦ Necrotic
The gravehound makes a bite attack against a target within its
reach.
Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points
Zombie
Perception 10; darkvision
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
–5 penalty.
Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly.
Human Mage
Perception 14
HP 36; Bloodied 18
AC 16; Fortitude 12, Reflex 13, Will 14
OA : +3 vs Armor Class; 1d8 damage.
[/sblock]