Three of the 'guards' react as Soldier charges them. Their arms become shadowy tentacle that they use like whips, their visage deformed by glee. They all strike Soldier and sap the strenght from his legs, leaving him immobilized and stranded in the middle of the room.
[sblock=OOC]
3 of the Reavers counter attack. They had readied action and they have reach; if two of the reaver hit, Soldier is immobilized and therefore can't have reached his target. Here we go;
vs AC 19 (1d20+11=29, 1d20+11=30, 1d20+11=21) 3 hits
15 necrotic damage, Immobilized
[/sblock]
[sblock=status]
Warforged 1: slowed, unconscious (Save ends)
7 Rabbit: 38 /40 [8/10]
Kama'Zer: 38/41 [5/9]
*Soldier: 25 /50 [9/13) immobilized
Tsi'Ri: 40/40 [10/10]
Mrithas: 30/34 [8/9]
Callen: 32/32 [7/8]
L stands for Slaves. E is 6 Eagle. C is an angry looking gith. He still seem coherant, unlike the other slaves, he is chained and no efforts are made to move him.
Warforged
Perception 13
HP 56; Bloodied 28
AC 20; Fortitude 17, Reflex 15, Will 14
Saving Throws +2 against ongoing damage
Longsword (Standard, at-will)
+9 vs Armor Class; 1d8+4 damage, and the target is marked until the end of the warforged soldier’s next turn.
The warforged soldier gains a +1 bonus to melee attacks if it has an ally
Mage
Medium natural humanoid
Perception 15; low-light vision
HP 42; Bloodied 21
AC 17; Fortitude 13, Reflex 14, Will 15
Dagger (Standard, at-will) Weapon
+4 vs Armor Class; 1d4 damage.
Reavers
Perception 13; darkvision
HP 1; a missed attack never damages a minion.
AC 20; Fortitude 18, Reflex 20, Will 21
Immune disease, poison; Resist 10 necrotic
Deadly Mane (Standard, at-will) Necrotic
+11 vs Armor Class; 5 necrotic damage, and if another deadly mane attack has hit the target since the end of the target’s last turn, the creature is immobilized until the end of its next turn.
[/sblock]